Jahydin
Hero
@Morrus
I've been absolutely blown away by Level Up.
I don't think I've ever read a 3rd party product that has understood the base game better than the company who wrote it since Pathfinder 1E. I've always been impressed with 5E's accessibility and universal appeal, but always knew there was room to expand it into something deeper.
Curious if there is any "design diary" articles of any kind on how the idea of Level Up got started, how the team was assembled, and most importantly, the process in identifying what the game needed and who on the team was going to "fix it"? Was the entire thing collaborative or did everyone work on specific portions and it all just happened to come together perfectly?
Anyways, amazing work and I look forward to future releases.
I've been absolutely blown away by Level Up.
I don't think I've ever read a 3rd party product that has understood the base game better than the company who wrote it since Pathfinder 1E. I've always been impressed with 5E's accessibility and universal appeal, but always knew there was room to expand it into something deeper.
Curious if there is any "design diary" articles of any kind on how the idea of Level Up got started, how the team was assembled, and most importantly, the process in identifying what the game needed and who on the team was going to "fix it"? Was the entire thing collaborative or did everyone work on specific portions and it all just happened to come together perfectly?
Anyways, amazing work and I look forward to future releases.