Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Curious but lazy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hailstop" data-source="post: 4932861" data-attributes="member: 62201"><p>FYI, I DM a 4e game and have been since it came out.</p><p> </p><p>As for damage output, the thing you have to realize is that the roles, while some don't like them, do actually mean something in generalizing what they do.</p><p> </p><p>Your Warlord is a member of the Leader role. Often the classes have a secondary role based on their build. The PHB2 describes what that secondary role is, but the earlier products it's not as obivous. For instance, a Fighter is primarily a defender (which gets in the way of monsters getting to the squish guys in the back), but secondarily can be a striker due to his high hit bonus and damage (like the Fighter in my campaign).</p><p> </p><p>Wizards are now controllers who can deal damage to multiple targets (ie 3 or more). Unlike earlier editions, the Wizards don't do the massive damage they used to. However, if they can hit many creatures, they can end up doing more damage than anyone else...just not to any individual creature.</p><p> </p><p>Leaders like Warlords and Clerics give the boosts to AC, attack bonuses and such, as well as do the healing. However, they do the least amount of damage on any given attack (although the Shaman has a striker secondary role).</p><p> </p><p>For doing massive amounts of damage to one monster, the strikers are king. Often they get additional dice damage to a single monster, above and beyond any of their powers. Strikers can easily do more damage using their at-wills than say, Leaders doing their dailies. But that's okay...since doing damage is what strikers are supposed to do.</p><p> </p><p>As far as grind goes, there are a couple of reasons for it. One is that combats tend to be less swingy than they were before...and it's a rare combat against that doesn't go 5-8 rounds. The second is that it's taken about a year to really appreciate the real-world experience with Solos and Elites. Under the earlier rules they both got bonuses to their defenses...and high level Solos got 5x as many hp. However, combats often got to the point that all the PC's encounter and daily powers were used up and they were relying on their at-wills which don't do much damage. Meanwhile, the Elites (especially ones made with templates) and Solos often don't have enough standard actions to properly be an offensive threat to the party. </p><p> </p><p>Adding Solo Soldiers made it worse (since they have better defenses and as such lots of effects that only come into effect on a hit wouldn't be realized). Make those solos higher level than the party and it gets even worse. Some of these problems have been fixed with the MM2 and DMG2.</p><p> </p><p>Some solutions are to cut monster hp by 25% and add 1/2 level of the monster to damage by the monsters. This makes the combat a bit more swingy. </p><p> </p><p>For more challenging encounters, don't have 5 creatures of higher levels...have creatures of the same level as the party...but add more creatures. It's the number of standard actions that ultimately determines the challenge to the PCs at least as far as death goes. Lots of higher level foes just makes it more difficult for hte PC's to hit them..the offensive challenge is only increased really by the monsters hitting the PC's more often. But 8 monsters instead of 5, even if they're of equal level can get nasty.</p><p> </p><p> </p><p> </p><p>As for damage dealt...I think my Ranger player frequently gets an attack that does 3d8 damage (and he gets two attacks that can do that damage)...plus 2d8 additional damage once. </p><p> </p><p>I've seen critical hits do 60 hp. </p><p> </p><p>However, monsters have quite a bit more hp themselves, something on the order of 100-130 depending on the monster role...and quadruple that for solos.</p></blockquote><p></p>
[QUOTE="hailstop, post: 4932861, member: 62201"] FYI, I DM a 4e game and have been since it came out. As for damage output, the thing you have to realize is that the roles, while some don't like them, do actually mean something in generalizing what they do. Your Warlord is a member of the Leader role. Often the classes have a secondary role based on their build. The PHB2 describes what that secondary role is, but the earlier products it's not as obivous. For instance, a Fighter is primarily a defender (which gets in the way of monsters getting to the squish guys in the back), but secondarily can be a striker due to his high hit bonus and damage (like the Fighter in my campaign). Wizards are now controllers who can deal damage to multiple targets (ie 3 or more). Unlike earlier editions, the Wizards don't do the massive damage they used to. However, if they can hit many creatures, they can end up doing more damage than anyone else...just not to any individual creature. Leaders like Warlords and Clerics give the boosts to AC, attack bonuses and such, as well as do the healing. However, they do the least amount of damage on any given attack (although the Shaman has a striker secondary role). For doing massive amounts of damage to one monster, the strikers are king. Often they get additional dice damage to a single monster, above and beyond any of their powers. Strikers can easily do more damage using their at-wills than say, Leaders doing their dailies. But that's okay...since doing damage is what strikers are supposed to do. As far as grind goes, there are a couple of reasons for it. One is that combats tend to be less swingy than they were before...and it's a rare combat against that doesn't go 5-8 rounds. The second is that it's taken about a year to really appreciate the real-world experience with Solos and Elites. Under the earlier rules they both got bonuses to their defenses...and high level Solos got 5x as many hp. However, combats often got to the point that all the PC's encounter and daily powers were used up and they were relying on their at-wills which don't do much damage. Meanwhile, the Elites (especially ones made with templates) and Solos often don't have enough standard actions to properly be an offensive threat to the party. Adding Solo Soldiers made it worse (since they have better defenses and as such lots of effects that only come into effect on a hit wouldn't be realized). Make those solos higher level than the party and it gets even worse. Some of these problems have been fixed with the MM2 and DMG2. Some solutions are to cut monster hp by 25% and add 1/2 level of the monster to damage by the monsters. This makes the combat a bit more swingy. For more challenging encounters, don't have 5 creatures of higher levels...have creatures of the same level as the party...but add more creatures. It's the number of standard actions that ultimately determines the challenge to the PCs at least as far as death goes. Lots of higher level foes just makes it more difficult for hte PC's to hit them..the offensive challenge is only increased really by the monsters hitting the PC's more often. But 8 monsters instead of 5, even if they're of equal level can get nasty. As for damage dealt...I think my Ranger player frequently gets an attack that does 3d8 damage (and he gets two attacks that can do that damage)...plus 2d8 additional damage once. I've seen critical hits do 60 hp. However, monsters have quite a bit more hp themselves, something on the order of 100-130 depending on the monster role...and quadruple that for solos. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Curious but lazy
Top