Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Curious but lazy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SolitonMan" data-source="post: 4932979" data-attributes="member: 22433"><p>Cool info, thanks for the replies! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This is exactly the type of information I was searching for, and helps me see what I was missing in my dabbling. Clearly the detailed interaction of powers, feats and (to some extent) items helps make what seemed to me like pretty meager damage potential into what I would consider solid, dependable strikes.</p><p></p><p>From this conversation and others I've read on the topic I get the impression that 4e tends to zero in on necessity. As a player I like to have as much power as I can so that I can versatilely address any situation I encounter. But in practice I rarely use most of the power I have. For example, in our current 3.5 Shackled City campaign I'm running a 15th level warlock. I have a greater chasuble of fell power to give +2d6 to my eldritch blasts (so 9d6 per blast), the eldritch cone invocation for doing area damage, fell flight and flee the scene for mobility, walk unseen for avoidance, and wall of perilous flame just for the fun of it. And while it's great to have all of these at-will powers, in practice my use of them is pretty limited on a daily basis. Other than fell flight, if I could only use some of these once per encounter or day it wouldn't really reduce my practical effectiveness nearly as much as I would at first have thought.</p><p></p><p>Of course, I still love the IDEA of surrounding enemy forces on all sides with walls of fire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, thanks again, and if there are more replies I'd love to read them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SolitonMan, post: 4932979, member: 22433"] Cool info, thanks for the replies! :) This is exactly the type of information I was searching for, and helps me see what I was missing in my dabbling. Clearly the detailed interaction of powers, feats and (to some extent) items helps make what seemed to me like pretty meager damage potential into what I would consider solid, dependable strikes. From this conversation and others I've read on the topic I get the impression that 4e tends to zero in on necessity. As a player I like to have as much power as I can so that I can versatilely address any situation I encounter. But in practice I rarely use most of the power I have. For example, in our current 3.5 Shackled City campaign I'm running a 15th level warlock. I have a greater chasuble of fell power to give +2d6 to my eldritch blasts (so 9d6 per blast), the eldritch cone invocation for doing area damage, fell flight and flee the scene for mobility, walk unseen for avoidance, and wall of perilous flame just for the fun of it. And while it's great to have all of these at-will powers, in practice my use of them is pretty limited on a daily basis. Other than fell flight, if I could only use some of these once per encounter or day it wouldn't really reduce my practical effectiveness nearly as much as I would at first have thought. Of course, I still love the IDEA of surrounding enemy forces on all sides with walls of fire. ;) Anyway, thanks again, and if there are more replies I'd love to read them! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Curious but lazy
Top