Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Curious materials and other consumables that spellcasters want
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7189904" data-attributes="member: 996"><p>No, but I'm compulsive once I start reading something...</p><p></p><p> [sblock="Yeah, unless you're fascinated by 'previous editions' don't bother reading my response"] You forgot the "Except for the obscure 2-year not-really-D&D aberration known as 4e" proviso, since balance between casters and martials (which was even a defined thing in that edition) was much closer than in 5e. </p><p></p><p>Balance in the classic game was baroque and involved and ultimately ineffective (exactly how much so and at what level varied with the DM), but it did put some very real limitations on casters that reigned them in at low levels enough that non-casters typically had some levels at which they dominated, and some more in which they didn't feel entirely superfluous. 3e, of course, was out of the ball-part, intentional-rewards-for-system mastery, 'broken,' with Tier-1 prepped castes and Tier-5 non-castres. (That didn't stop it from being fun, though, especially if you applied your system mastery to a Tier 5 class while non-system-masters bungled their Tier 2 PCs, and things kinda balanced out). </p><p></p><p>5e, as you know, removed (didn't add back) or softened virtually every restriction or limitation casters ever faced, and only modestly 'nerfed' the spells themselves relative to 2e or 3e (fantastically powered them up relative to 4e). So characterizing it as 'balanced' at all, is misleading. 5e has some guidelines (see your own 'Elephant' thread) as to how to impose some balance using long, 6-8 encounter 'days,' but the details of the system itself obstruct the implementation of those guidelines.</p><p></p><p>5e is clearly better-balanced than 3e, clearly far worse than 4e, which still favored casters, BTW, especially the wizard, especially late in the edition (Essentials). Compared to the classic game, 5e may be better or worse balanced depending upon which version of the classic game, the range of levels covered in the campaign, and the style & skills of the DM (and players, but mostly the DM) involved. </p><p></p><p>And, yes, not entirely unrelated to being better-balanced, 4e was full of items for all character types - a little too full, really, they lost some of their shine. 5e can't afford to go that far, not only because of the bloat, not only because 5e has pretensions to not 'needing' magic items, but because non-casters (not that there are a lot of them) in particular, and melee types in general probably do still need a little boost from items at higher levels...</p><p></p><p> 5e doesn't assume /any/ shiny baubles, so not an issue, unless the DM decides to make it one.</p><p></p><p>That said...[/sblock]</p><p></p><p> OK, yeah, the ol' "OXMG, the martial character got something cool, my caster must get it, as well!" But, not quite as bland as +1 damage.</p><p></p><p> Only more interesting than +n damage in that you roll. </p><p></p><p>But, I think I get the idea: </p><p></p><p> Why, yes, yes I have:</p><p></p><p>Black Cave Pearl: These large black pearls are found in still lakes deep in the underdark, what creature, surely nothing so benign nor prosaic as a cave-oyster, produces them is a secret known only to the aboleth-allied races that harvest and sell them to the Drow, from whence, through underdark trade routes, they make their way into the wider world. Black Cave Pearls are highly prized by enchanters and others who seek to mesmerize their victims, for their iridescent depths can trap the minds of the unwary. When you use a Black Cave Pearl as an additional material component in a spell or psionic ability that imposes the Charmed condition, you can give one target within 30' of you disadvantage on its save. If the results of both dice fail, in addition to the usual effects, the victim receives no automatic saving throw against the spell on subsequent rounds, instead the spells lasts as long as you concentrate (even if the original spell did not require concentration) and display the pearl. In addition to other triggers of a new save the spell might allow, the victim can save if his view of the pearl is momentarily obstructed. When the victim finally saves, loses sight of the pearl for a full round, or your concentration is broken, the pearl shatters.</p><p></p><p>Clay of Creation: though it appears to be ordinary clay of the sort used to make fine ceramics, this left-over stuff of creation is of great use to conjurers of all sorts, as it can imbue their creations with a greater solidity. When you cast a spell that brings into being an object or creature, it gains temporary hps equal to 5 x the level of the slot used in casting. If the spell creates multiple subjects, you may distribute the hps among them as you like. The clay is consumed upon the completion of casting like other material components.</p><p></p><p>Desert Rose: This rare flower blooms only in inhospitable places and only once in a human lifetime. The few nomads who keep a given rose's cycle as an oral tradition see to it that they are present to harvest those blooms, and use the proceeds of their sale to improve their lives for many years. The bloom of a Desert Rose is perfectly dry, can be pressed or folded like paper, and is essentially eternal unless it is used as a material component to cast a spell. When used to cast a spell that required Concentration, the Desert Rose comes to life, like a normal bloom, and maintains the spell for one round, plus one round for each level of the slot used to cast the spell above the minimum required, fading and shriveling to a tiny seed (that under, properly arid conditions, could in a millennium, grow into a new plant). The caster may resume concentration on the spell after the rose fades, otherwise the spell ends. </p><p></p><p>Flashflower: This rare flower is shaped something like a snapdragon and can sometimes be found near places where natural lightning has struck the ground, though some Druids are said to actually cultivate it. When used as an additional material component in a spell that does lightning damage, the spell also blinds one target of your choice who failed its saving throw. The blindness lasts one round per level of the slot used to cast the spell, followed by a like number of rounds of dazzlement (-2 to ranged attacks & sight perception checks). The blinded target can make a CON save against the blindness (same DC as the initial spell) each round, the dazzlement after-effect still occurs, though it's duration is proportionately reduced.</p><p></p><p>Terror Ichor: Ichor taken from devils, demons, or even unseelie fey, can be used as a material component to enhance fear-inducing spells. The proper gathering and preparation is not commonly known, and amateurs attempting the process rarely succeed (Arcana DC 20 or Survival DC 25) in gathering even a single dose from a slain creature in the wild, those who know the secrets, and have cooperative donors, on the other hand, can make enough to sell at a tidy profit. When used to cast a spell that causes victims to suffer the Frightened condition, Terror Ichor grants disadvantage on all saving throws to end the effect. Note that the save to avoid the initial effect is not affected.</p><p></p><p></p><p>I offer no opinions on pricing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7189904, member: 996"] No, but I'm compulsive once I start reading something... [sblock="Yeah, unless you're fascinated by 'previous editions' don't bother reading my response"] You forgot the "Except for the obscure 2-year not-really-D&D aberration known as 4e" proviso, since balance between casters and martials (which was even a defined thing in that edition) was much closer than in 5e. Balance in the classic game was baroque and involved and ultimately ineffective (exactly how much so and at what level varied with the DM), but it did put some very real limitations on casters that reigned them in at low levels enough that non-casters typically had some levels at which they dominated, and some more in which they didn't feel entirely superfluous. 3e, of course, was out of the ball-part, intentional-rewards-for-system mastery, 'broken,' with Tier-1 prepped castes and Tier-5 non-castres. (That didn't stop it from being fun, though, especially if you applied your system mastery to a Tier 5 class while non-system-masters bungled their Tier 2 PCs, and things kinda balanced out). 5e, as you know, removed (didn't add back) or softened virtually every restriction or limitation casters ever faced, and only modestly 'nerfed' the spells themselves relative to 2e or 3e (fantastically powered them up relative to 4e). So characterizing it as 'balanced' at all, is misleading. 5e has some guidelines (see your own 'Elephant' thread) as to how to impose some balance using long, 6-8 encounter 'days,' but the details of the system itself obstruct the implementation of those guidelines. 5e is clearly better-balanced than 3e, clearly far worse than 4e, which still favored casters, BTW, especially the wizard, especially late in the edition (Essentials). Compared to the classic game, 5e may be better or worse balanced depending upon which version of the classic game, the range of levels covered in the campaign, and the style & skills of the DM (and players, but mostly the DM) involved. And, yes, not entirely unrelated to being better-balanced, 4e was full of items for all character types - a little too full, really, they lost some of their shine. 5e can't afford to go that far, not only because of the bloat, not only because 5e has pretensions to not 'needing' magic items, but because non-casters (not that there are a lot of them) in particular, and melee types in general probably do still need a little boost from items at higher levels... 5e doesn't assume /any/ shiny baubles, so not an issue, unless the DM decides to make it one. That said...[/sblock] OK, yeah, the ol' "OXMG, the martial character got something cool, my caster must get it, as well!" But, not quite as bland as +1 damage. Only more interesting than +n damage in that you roll. But, I think I get the idea: Why, yes, yes I have: Black Cave Pearl: These large black pearls are found in still lakes deep in the underdark, what creature, surely nothing so benign nor prosaic as a cave-oyster, produces them is a secret known only to the aboleth-allied races that harvest and sell them to the Drow, from whence, through underdark trade routes, they make their way into the wider world. Black Cave Pearls are highly prized by enchanters and others who seek to mesmerize their victims, for their iridescent depths can trap the minds of the unwary. When you use a Black Cave Pearl as an additional material component in a spell or psionic ability that imposes the Charmed condition, you can give one target within 30' of you disadvantage on its save. If the results of both dice fail, in addition to the usual effects, the victim receives no automatic saving throw against the spell on subsequent rounds, instead the spells lasts as long as you concentrate (even if the original spell did not require concentration) and display the pearl. In addition to other triggers of a new save the spell might allow, the victim can save if his view of the pearl is momentarily obstructed. When the victim finally saves, loses sight of the pearl for a full round, or your concentration is broken, the pearl shatters. Clay of Creation: though it appears to be ordinary clay of the sort used to make fine ceramics, this left-over stuff of creation is of great use to conjurers of all sorts, as it can imbue their creations with a greater solidity. When you cast a spell that brings into being an object or creature, it gains temporary hps equal to 5 x the level of the slot used in casting. If the spell creates multiple subjects, you may distribute the hps among them as you like. The clay is consumed upon the completion of casting like other material components. Desert Rose: This rare flower blooms only in inhospitable places and only once in a human lifetime. The few nomads who keep a given rose's cycle as an oral tradition see to it that they are present to harvest those blooms, and use the proceeds of their sale to improve their lives for many years. The bloom of a Desert Rose is perfectly dry, can be pressed or folded like paper, and is essentially eternal unless it is used as a material component to cast a spell. When used to cast a spell that required Concentration, the Desert Rose comes to life, like a normal bloom, and maintains the spell for one round, plus one round for each level of the slot used to cast the spell above the minimum required, fading and shriveling to a tiny seed (that under, properly arid conditions, could in a millennium, grow into a new plant). The caster may resume concentration on the spell after the rose fades, otherwise the spell ends. Flashflower: This rare flower is shaped something like a snapdragon and can sometimes be found near places where natural lightning has struck the ground, though some Druids are said to actually cultivate it. When used as an additional material component in a spell that does lightning damage, the spell also blinds one target of your choice who failed its saving throw. The blindness lasts one round per level of the slot used to cast the spell, followed by a like number of rounds of dazzlement (-2 to ranged attacks & sight perception checks). The blinded target can make a CON save against the blindness (same DC as the initial spell) each round, the dazzlement after-effect still occurs, though it's duration is proportionately reduced. Terror Ichor: Ichor taken from devils, demons, or even unseelie fey, can be used as a material component to enhance fear-inducing spells. The proper gathering and preparation is not commonly known, and amateurs attempting the process rarely succeed (Arcana DC 20 or Survival DC 25) in gathering even a single dose from a slain creature in the wild, those who know the secrets, and have cooperative donors, on the other hand, can make enough to sell at a tidy profit. When used to cast a spell that causes victims to suffer the Frightened condition, Terror Ichor grants disadvantage on all saving throws to end the effect. Note that the save to avoid the initial effect is not affected. I offer no opinions on pricing. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Curious materials and other consumables that spellcasters want
Top