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<blockquote data-quote="The Sigil" data-source="post: 9544048" data-attributes="member: 2013"><p>This is an excellent question. Let's ask the 1E PHB, page 101, under the heading "Encumbrance"... with emphasis mine</p><p></p><p></p><p>As others have pointed out, item "encumbrance" in 1e was never intended to be strictly equal to its "weight" - and 1e went out of its way to point this out! I imagine it's easy for those that came to the game after 3rd edition started using "weight" in lieu of "encumbrance" and thus grew up thinking of "weight" and not "encumbrance" to miss this subtle difference.</p><p></p><p>Also, did you catch the other "built-in rules consideration" at the end there? The main purpose of adventuring is NOT to gain experience. Or to save the world. It's loot! (Remember too that 1E awarded XP mostly as a function of loot) The assumption of "kill the monsters, take their stuff" may be a trope now, but it was literally assumed to be the point of 1e!</p><p></p><p>Both of these are reasons to be very wary of trying to apply modern gaming sensibilities to the design of older editions... they were simply concerned about different things than modern games are, and because of this, assuming 1 to 1 correspondence between mechanics among different editions is a quick way to get confused.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9544048, member: 2013"] This is an excellent question. Let's ask the 1E PHB, page 101, under the heading "Encumbrance"... with emphasis mine As others have pointed out, item "encumbrance" in 1e was never intended to be strictly equal to its "weight" - and 1e went out of its way to point this out! I imagine it's easy for those that came to the game after 3rd edition started using "weight" in lieu of "encumbrance" and thus grew up thinking of "weight" and not "encumbrance" to miss this subtle difference. Also, did you catch the other "built-in rules consideration" at the end there? The main purpose of adventuring is NOT to gain experience. Or to save the world. It's loot! (Remember too that 1E awarded XP mostly as a function of loot) The assumption of "kill the monsters, take their stuff" may be a trope now, but it was literally assumed to be the point of 1e! Both of these are reasons to be very wary of trying to apply modern gaming sensibilities to the design of older editions... they were simply concerned about different things than modern games are, and because of this, assuming 1 to 1 correspondence between mechanics among different editions is a quick way to get confused. [/QUOTE]
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