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Curmudgeon's Corner: So, what's the deal with Critical Role?
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<blockquote data-quote="Leatherhead" data-source="post: 7847362" data-attributes="member: 53176"><p>Not really. Fans are still experiencing joy by living vicariously though the parasocial relationships to the players (or artists), and building an identity and community around them and the brand. Though nothing really compares to a Football fanatic spending hundreds if not thousands of dollars for a single ticket so they can watch their team play, even in the rain or snow. The thing's I've seen people do for "their team" are just mind-blowing.</p><p></p><p></p><p></p><p>Watching someone else do something is one of the best ways for some people to learn about it. And anyone who is interested in game design (which I imagine would be a lot of people on this forum) should also be interested in how people actually play them.</p><p></p><p>Also speedruns are just amazing to watch.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7847362, member: 53176"] Not really. Fans are still experiencing joy by living vicariously though the parasocial relationships to the players (or artists), and building an identity and community around them and the brand. Though nothing really compares to a Football fanatic spending hundreds if not thousands of dollars for a single ticket so they can watch their team play, even in the rain or snow. The thing's I've seen people do for "their team" are just mind-blowing. Watching someone else do something is one of the best ways for some people to learn about it. And anyone who is interested in game design (which I imagine would be a lot of people on this forum) should also be interested in how people actually play them. Also speedruns are just amazing to watch. [/QUOTE]
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Curmudgeon's Corner: So, what's the deal with Critical Role?
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