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Curmudgeon's Corner: So, what's the deal with Critical Role?
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<blockquote data-quote="Celebrim" data-source="post: 7848868" data-attributes="member: 4937"><p>When I coach soccer to youth, one thing that I notice is that immigrant kids have an advantage over typical American kids in as much as the immigrant kid is likely to have seen soccer played at a high level. This gives them some sort of mental template for what soccer looked like when played well.</p><p></p><p>For myself, I had the advantage as a young 12 year old budding DM of having a friend's college age cousin run several games for me, and the way he played the game was so much better than the way I had been playing the game that it was eye opening. It was like, "Oh... you can do that? That's amazing! I want to do that too." I've since come to realize that he was an exceptionally good player/GM, and played the game at above the level I've seen most adults play it and so I count myself really lucky to have at such an early age gotten such a good model to strive toward.</p><p></p><p>I've watched 'Critical Role', and to me it's not that big of deal because I've seen the game played this way for more than 30 years. Granted, to find that many really good players is amazing and I've only had as good of a group once, but the general way Matt Mercer is playing the game is the way I've pretty much always felt the game should be played.</p><p></p><p>My real hope with CR is that Mercer is out there being a role-model, leading young GMs to strive to play at a higher level, more literary, more artistic, more immersive, and ultimately just more fun. Because ultimately, the hobby isn't about editions or systems, but about GMs being inspired to make things, and groups of friends having a good time.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7848868, member: 4937"] When I coach soccer to youth, one thing that I notice is that immigrant kids have an advantage over typical American kids in as much as the immigrant kid is likely to have seen soccer played at a high level. This gives them some sort of mental template for what soccer looked like when played well. For myself, I had the advantage as a young 12 year old budding DM of having a friend's college age cousin run several games for me, and the way he played the game was so much better than the way I had been playing the game that it was eye opening. It was like, "Oh... you can do that? That's amazing! I want to do that too." I've since come to realize that he was an exceptionally good player/GM, and played the game at above the level I've seen most adults play it and so I count myself really lucky to have at such an early age gotten such a good model to strive toward. I've watched 'Critical Role', and to me it's not that big of deal because I've seen the game played this way for more than 30 years. Granted, to find that many really good players is amazing and I've only had as good of a group once, but the general way Matt Mercer is playing the game is the way I've pretty much always felt the game should be played. My real hope with CR is that Mercer is out there being a role-model, leading young GMs to strive to play at a higher level, more literary, more artistic, more immersive, and ultimately just more fun. Because ultimately, the hobby isn't about editions or systems, but about GMs being inspired to make things, and groups of friends having a good time. [/QUOTE]
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