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Curmudgeon's Corner: So, what's the deal with Critical Role?
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<blockquote data-quote="Maestrino" data-source="post: 7849108" data-attributes="member: 7015644"><p>That's an interesting take (to me) both as a fan of Critical Role and as a person who relatively recently dove into GMing with very little pre-meditation. In the groups I've played in it has almost exclusively been the <em>older</em> gamers (mid-40s and up) who dislike theater of the mind and prefer having the Dwarven Forge-esque dungeon tiles and pre-fabs and minis and spell effect markers and what-have-you. The younger players seem fine with "OK so there's a grid to judge distances and we have some chess pieces or extra dice or cheetos or candy or whatever to stand in for the monsters. Cool."</p></blockquote><p></p>
[QUOTE="Maestrino, post: 7849108, member: 7015644"] That's an interesting take (to me) both as a fan of Critical Role and as a person who relatively recently dove into GMing with very little pre-meditation. In the groups I've played in it has almost exclusively been the [I]older[/I] gamers (mid-40s and up) who dislike theater of the mind and prefer having the Dwarven Forge-esque dungeon tiles and pre-fabs and minis and spell effect markers and what-have-you. The younger players seem fine with "OK so there's a grid to judge distances and we have some chess pieces or extra dice or cheetos or candy or whatever to stand in for the monsters. Cool." [/QUOTE]
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Curmudgeon's Corner: So, what's the deal with Critical Role?
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