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<blockquote data-quote="GnomeWorks" data-source="post: 5868349" data-attributes="member: 162"><p>The economics of 3.5 was the original major reason my group and I began working on a new game system. Sad but true.</p><p></p><p>While we didn't go into it because the PCs at the time were so high level (and thus their wealth was ridiculous) that the actual economic systems in place were irrelevant, I'm sure that it's entirely possible to do. On the DM side, it probably becomes a good deal to track unless you've got a solid system for dealing with that level and amount of information, and preferably one that does so relatively rapidly and easily.</p><p></p><p>In essence, it's a trade-off: the more complex you go, the more work the DM has to do to know what's going on and ensure that things are making a least a small amount of sense, but also the more rewarding it is in terms of detail there that the players can interact with. Any kind of economic system in which the PCs can manipulate a market to make more money may also lead to the party becoming unbalanced due to messing with the wealth-by-level guidelines (assuming you're playing an edition that deals with that and/or care about that kind of thing).</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 5868349, member: 162"] The economics of 3.5 was the original major reason my group and I began working on a new game system. Sad but true. While we didn't go into it because the PCs at the time were so high level (and thus their wealth was ridiculous) that the actual economic systems in place were irrelevant, I'm sure that it's entirely possible to do. On the DM side, it probably becomes a good deal to track unless you've got a solid system for dealing with that level and amount of information, and preferably one that does so relatively rapidly and easily. In essence, it's a trade-off: the more complex you go, the more work the DM has to do to know what's going on and ensure that things are making a least a small amount of sense, but also the more rewarding it is in terms of detail there that the players can interact with. Any kind of economic system in which the PCs can manipulate a market to make more money may also lead to the party becoming unbalanced due to messing with the wealth-by-level guidelines (assuming you're playing an edition that deals with that and/or care about that kind of thing). [/QUOTE]
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