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<blockquote data-quote="Belzbet" data-source="post: 5872158" data-attributes="member: 6678902"><p>HD: d6's OR d8's (what do you guys think?).</p><p>BAB: 3/4, like cleric (a banker is surprising tough, they need to be because they deal with powerful creatures almost everyday)</p><p>SAVES: High Reflex and Will (a banker is quick and and strong willed)</p><p>SKILLS: either 8+Int OR 6+Int (what do you guys think is more appropriate?). A banker is very skillful.</p><p>CLASS SKILLS: Profession (any), Craft (any), Sense Motive, Bluff (a banker frequently makes use of this skill), Diplomacy, Intimidate (a banker may need to be intimidating), Appraise, Knowledge (relevant knowledge skill, not all), Forgery, Gather Information, Sleight of Hand, Use Magic Device (Yeah a banker gets this as a class skill because it reflects his affinity for items of all kinds), Spot ( a bankers eyes need to be quick), Tumble (a banker finds himself tumbling across the floor quite abit, it is often useful for a banker to perfect his skills in tumbling)</p><p>PROFICIENT: Light Armor, and shield (except tower shields).</p><p>All Simple Weapons, also the banker gets to choose one martial weapon as a favored weapon. It gains proficiency with its favored weapon. This reflects a bankers training and preparation for combat in case of a volatile situation (they keep their favored weapon behind their desk, etc.). </p><p></p><p></p><p>Possible Class Features:</p><p></p><p>A banker gains +1 on UMD checks at level 1. At level 5 and every 5 levels thereafter the banker receives a +1 increase on its UMD checks, so +2 at level 5, +5 at level 20, etc. (this increase stacks with all others).</p><p></p><p></p><p>BRIBE: Any intelligent creature (Int 3 or above) can be bribed (it functions like charm or dominate spells, or Qeas Quests at higher levels, the duration should be in days). We would need to limit the uses somehow (and the players money shouldnt be that limit). The ability should be Cha. based (maybe it could be mechanically like a hexblades hexes, but it should be able to be used more than the hexes).</p><p></p><p>SKILLED BANKING: Because of your skill and training you make more money (you are at a higher pay grade) than other common bankers (than a commoner or expert, or any other class, that happens to be a banker, namely, that happens to be using profession(banking) to gain extra money). Add 50% to the total gold (silver, copper) that you made via the profession(banking) roll at the end of every week of work; so if you made 10 gp in a week add 50% of that to the total for a new total of 15gp. At level 10 double the amount that you would normally make each each if you were not a banker (so if you made 50gp in a week then your new total would be 100p, etc.). Gaining money from a profession still takes much of your tme during the week as laid out in the PHB.</p><p></p><p>A banker may get some item creation feats as bonus feats; if we choose this as a class feature we can allow it to create items via UMD like the artificer (however it doesnt get the bonuses that the artificer does and it doesnt get nearly as many bonus item creation feats).</p><p> Or maybe they would get to use extra item slots (at level 10 they can use 3 rings, or 2 belts, or something). </p><p></p><p>SAFE STORAGE: Being a banker you have access to highly secure vaults.The benefit of this is that you can store an unlimited number of items in the vault and they can never be stolen the vault must has location in a city that has a bank in it, your DM still must agree that you have access to the vault in the particular city you want to store things; if they are stolen you have insurance and the bank buys them back so effectively the items never get stolen, unique items or artifacts can be stolen and cannot be replaced, but since this is a class feature it should have an advantage over the regular storage space you can buy or secure, it become sbetter if the items CAN NEVER be stolen...)</p><p></p><p>BANKERS WAGE: A bankers main defense are the items it carries. Bankers get extra gold per level that they can use to buy better or more items (maybe something like 1/10 of wealth per level extra or something). This is not actual gold but assets and bonuses gained from banking. This may complicate things more than not so this ability may not be any good. But if we keep the extra gold as a small fraction of wealth per level then it shouldnt be unbalancing (this is supposed to make the banker a viable threat and it reflects the bankers ability to gain and deal with money).</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5872158, member: 6678902"] HD: d6's OR d8's (what do you guys think?). BAB: 3/4, like cleric (a banker is surprising tough, they need to be because they deal with powerful creatures almost everyday) SAVES: High Reflex and Will (a banker is quick and and strong willed) SKILLS: either 8+Int OR 6+Int (what do you guys think is more appropriate?). A banker is very skillful. CLASS SKILLS: Profession (any), Craft (any), Sense Motive, Bluff (a banker frequently makes use of this skill), Diplomacy, Intimidate (a banker may need to be intimidating), Appraise, Knowledge (relevant knowledge skill, not all), Forgery, Gather Information, Sleight of Hand, Use Magic Device (Yeah a banker gets this as a class skill because it reflects his affinity for items of all kinds), Spot ( a bankers eyes need to be quick), Tumble (a banker finds himself tumbling across the floor quite abit, it is often useful for a banker to perfect his skills in tumbling) PROFICIENT: Light Armor, and shield (except tower shields). All Simple Weapons, also the banker gets to choose one martial weapon as a favored weapon. It gains proficiency with its favored weapon. This reflects a bankers training and preparation for combat in case of a volatile situation (they keep their favored weapon behind their desk, etc.). Possible Class Features: A banker gains +1 on UMD checks at level 1. At level 5 and every 5 levels thereafter the banker receives a +1 increase on its UMD checks, so +2 at level 5, +5 at level 20, etc. (this increase stacks with all others). BRIBE: Any intelligent creature (Int 3 or above) can be bribed (it functions like charm or dominate spells, or Qeas Quests at higher levels, the duration should be in days). We would need to limit the uses somehow (and the players money shouldnt be that limit). The ability should be Cha. based (maybe it could be mechanically like a hexblades hexes, but it should be able to be used more than the hexes). SKILLED BANKING: Because of your skill and training you make more money (you are at a higher pay grade) than other common bankers (than a commoner or expert, or any other class, that happens to be a banker, namely, that happens to be using profession(banking) to gain extra money). Add 50% to the total gold (silver, copper) that you made via the profession(banking) roll at the end of every week of work; so if you made 10 gp in a week add 50% of that to the total for a new total of 15gp. At level 10 double the amount that you would normally make each each if you were not a banker (so if you made 50gp in a week then your new total would be 100p, etc.). Gaining money from a profession still takes much of your tme during the week as laid out in the PHB. A banker may get some item creation feats as bonus feats; if we choose this as a class feature we can allow it to create items via UMD like the artificer (however it doesnt get the bonuses that the artificer does and it doesnt get nearly as many bonus item creation feats). Or maybe they would get to use extra item slots (at level 10 they can use 3 rings, or 2 belts, or something). SAFE STORAGE: Being a banker you have access to highly secure vaults.The benefit of this is that you can store an unlimited number of items in the vault and they can never be stolen the vault must has location in a city that has a bank in it, your DM still must agree that you have access to the vault in the particular city you want to store things; if they are stolen you have insurance and the bank buys them back so effectively the items never get stolen, unique items or artifacts can be stolen and cannot be replaced, but since this is a class feature it should have an advantage over the regular storage space you can buy or secure, it become sbetter if the items CAN NEVER be stolen...) BANKERS WAGE: A bankers main defense are the items it carries. Bankers get extra gold per level that they can use to buy better or more items (maybe something like 1/10 of wealth per level extra or something). This is not actual gold but assets and bonuses gained from banking. This may complicate things more than not so this ability may not be any good. But if we keep the extra gold as a small fraction of wealth per level then it shouldnt be unbalancing (this is supposed to make the banker a viable threat and it reflects the bankers ability to gain and deal with money). [/QUOTE]
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