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<blockquote data-quote="Belzbet" data-source="post: 5872574" data-attributes="member: 6678902"><p>Thanks for the reply</p><p></p><p>I dont mean regular bribery I want this ability to function more like a spell. It will be a feature it can use a certain number of times a day that actually charms, dominates, or qeas quest the creature. Skills generally do not allow for this power, I want this skill to be a unique class ability, any one can use diplomacy to bribe, this is something more. However, making bribery a function of diplomacy is always a way to go, I dont think it will allow for the power that I was thinking this ability could pull off (dominating a dragon with diplomacy may be farfetched; although you may be able to use diplomacy to get the dragon to stop attacking you cant dominate as per spell with the skill)</p><p></p><p>Also, I need to add the clause that the artificer has (this is what I had in mind), it can attempt to emulate spells with UMD (but it doesnt gain the bonuses that artificers get, and it doesnt gain as many bonus itemn feats). Thanks for reminding me, Ill edit it now.</p><p></p><p>You have to spend time on the profession so an adventurer may not want to waste time banking in a store. Also the money gained from the skill is pretty small. Adding class level to the skill is a good idea though, before I read this post I thought about simply increasing the money gained through the skill (double it, increase it by 50%).</p><p>No matter if we increase the amount of money gained by using the profession(banking) skill by a percentage or add your class levels to the skill (or both), I think that giving the increase to the skill and a small increase every level that you DO NOT have to work for via the profession skill (that is inherent in you being a banker) is a good idea but if you guys think otherwise then...</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5872574, member: 6678902"] Thanks for the reply I dont mean regular bribery I want this ability to function more like a spell. It will be a feature it can use a certain number of times a day that actually charms, dominates, or qeas quest the creature. Skills generally do not allow for this power, I want this skill to be a unique class ability, any one can use diplomacy to bribe, this is something more. However, making bribery a function of diplomacy is always a way to go, I dont think it will allow for the power that I was thinking this ability could pull off (dominating a dragon with diplomacy may be farfetched; although you may be able to use diplomacy to get the dragon to stop attacking you cant dominate as per spell with the skill) Also, I need to add the clause that the artificer has (this is what I had in mind), it can attempt to emulate spells with UMD (but it doesnt gain the bonuses that artificers get, and it doesnt gain as many bonus itemn feats). Thanks for reminding me, Ill edit it now. You have to spend time on the profession so an adventurer may not want to waste time banking in a store. Also the money gained from the skill is pretty small. Adding class level to the skill is a good idea though, before I read this post I thought about simply increasing the money gained through the skill (double it, increase it by 50%). No matter if we increase the amount of money gained by using the profession(banking) skill by a percentage or add your class levels to the skill (or both), I think that giving the increase to the skill and a small increase every level that you DO NOT have to work for via the profession skill (that is inherent in you being a banker) is a good idea but if you guys think otherwise then... [/QUOTE]
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