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Currencies in D&D and what they can be used for
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<blockquote data-quote="Kinak" data-source="post: 5917646" data-attributes="member: 6694112"><p>In my games, the exchanges flow basically one way. You get XP, gold, and items in encounters. </p><p></p><p>You use the XP to gain personal power. You use the gold to establish narrative control, changing the game world in all the ways money does. Items are the wild card, usable for personal power or exchangeable for gold.</p><p></p><p>I think spending gold to purchase and perform rituals fits into that scheme beautifully. A permanent teleportation gate or locking away a major demon isn't really about personal power, it's about narrative control, so that goes in the gold column.</p><p></p><p>Obviously, this model doesn't support the walk-in magical item store. It does support social encounters for magical items, however, in the forms of a variety of negotiations, favor-trading, and barter. I also use special components to tie crafting back into encounters.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5917646, member: 6694112"] In my games, the exchanges flow basically one way. You get XP, gold, and items in encounters. You use the XP to gain personal power. You use the gold to establish narrative control, changing the game world in all the ways money does. Items are the wild card, usable for personal power or exchangeable for gold. I think spending gold to purchase and perform rituals fits into that scheme beautifully. A permanent teleportation gate or locking away a major demon isn't really about personal power, it's about narrative control, so that goes in the gold column. Obviously, this model doesn't support the walk-in magical item store. It does support social encounters for magical items, however, in the forms of a variety of negotiations, favor-trading, and barter. I also use special components to tie crafting back into encounters. Cheers! Kinak [/QUOTE]
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