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Currency in a POL setting
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<blockquote data-quote="Irda Ranger" data-source="post: 4003450" data-attributes="member: 1003"><p>You don't need wizards teleporting around to do FOR/EX arbitrage. Merchants in the ordinary course of trade will perform the exact same function, if only a bit slower. Your Dwarven Keep will probably pay for all of its imported goods in specie, making them spectacularly wealthy for a while, but it will also cause inflationary pressures in nearby human lands, eventually lowering the value of gold everywhere.</p><p></p><p>How quickly this happens really is a question of how isolated the various settlements are. This has been discussed extensively in other threads, and I think the general consensus was that the wild lands between PoL were too dangerous for (non-Paragon) individuals to travel alone, but that large well-guarded caravans and Dragonborn clans would usually travel from place to place largely unmolested (they're too tough a target for your average goblinoid raiders). Your coinage arbitrage would probably take place over the course of a single trading season or two.</p><p></p><p>As for those mages, if they're Teleporting around solely to take advantage of gold mispricings, then (1) the DM is clearly not giving them enough to do, and (2) Teleport is too easy and safe.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4003450, member: 1003"] You don't need wizards teleporting around to do FOR/EX arbitrage. Merchants in the ordinary course of trade will perform the exact same function, if only a bit slower. Your Dwarven Keep will probably pay for all of its imported goods in specie, making them spectacularly wealthy for a while, but it will also cause inflationary pressures in nearby human lands, eventually lowering the value of gold everywhere. How quickly this happens really is a question of how isolated the various settlements are. This has been discussed extensively in other threads, and I think the general consensus was that the wild lands between PoL were too dangerous for (non-Paragon) individuals to travel alone, but that large well-guarded caravans and Dragonborn clans would usually travel from place to place largely unmolested (they're too tough a target for your average goblinoid raiders). Your coinage arbitrage would probably take place over the course of a single trading season or two. As for those mages, if they're Teleporting around solely to take advantage of gold mispricings, then (1) the DM is clearly not giving them enough to do, and (2) Teleport is too easy and safe. [/QUOTE]
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