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<blockquote data-quote="Beefermatic" data-source="post: 8899643" data-attributes="member: 6670757"><p>Here are the stats for the basic demigods of Shinkokku. They're powerful, but nothing compared to the 8 Deities.</p><p></p><p><strong><u><span style="font-size: 22px">Shinkokku Demigod </span></u></strong></p><p></p><p><span style="font-size: 18px"><em>"The Demigods, Gods of the Triastrum, Citizens of the Lower Divines"</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-------------------------------------------</span></p><p><span style="font-size: 18px"><em>A beautiful man and woman with golden ornamental armor looking more for show than defense and flowing clothes approach. They're large, standing a foot taller than an average human. The man holds a huge golden mace and the woman seems unarmed until you notice the strange golden gun she has on her hip. </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>The woman has dark flawless skin, though with a strange pattern like a Zen garden going across it, and dark eyes and hair that though black, shimmer and transition from an amethyst purple to a garnet green as the light reflects off of it. She is voluptuous with perfect features gorgeous hips and a muscular physique. She wears purple and gold a small crop top, 2 bengals on either arm and flowing pants like a belly dancer with a belt made of interlocking golden scales making a jingling sound as she steps. She has several piercings with her nose and both ears pierced with hoop style ear and nose rings, she also sports a shimmering green eyeshadow, black eyeliner stylized like an ancient Egyptian, a golden and red forehead marking and rosy red lips and shoes that are simple but pretty green and gold flats. She's beautiful.</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>The man wears green and gold, he has a thick mustache, and a cleft chin. He os strong looking and his eyes, and hair are both black, his hair is medium length and wavy, his eyes are deep and dark like pits into another world, his physique is flawless, thick, muscular, powerful, his olive skin too has those strange Zen garden like patterns across it. He wears flowing Arabian style pants with pointed toes, a vest with thick gold armlets on each bicep an ornamental and armored belt and a golden cap like helmet seemingly shaped something like a pine cone. He holds his huge mace over his shoulder with one meaty hand. </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>They appear of indeterminate age seemingly in body no more than 25, but their eyes, the way they present themselves and the respect they command seems ageless.</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>Something about them seems almost otherworldly.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Medium Outsider (Living Construct)</strong></span></p><p><span style="font-size: 18px"><strong>Divine Rank 6 (Demi Deity) </strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Hit Dice:</strong> 30d20 (30 Sorcerer or Cleric, Magus, Omdura, Etc) +600 Epic Toughness, 30 Toughness, +210 boons of the 7 springs, +540 Con (<strong>1980 hp)</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Armor Class:</strong> 85 (10, +16 Armor, +8 <em>Empowered Shield</em>, +16 Dex, +9 natural, +20 Deflection, +6 Divine) Touch 52, Flat Footed 69</span></p><p><span style="font-size: 18px"><strong>Initiative:</strong> Always First/ +24</span></p><p><span style="font-size: 18px"><strong>Speed:</strong> 180, fly 270 good</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Base Attack/Grapple (CMB/CMD):</strong> 15/ 73 (73/99)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Attack:</strong></span></p><p><span style="font-size: 18px"><strong>Slam:</strong> <u>+73 Melee:</u> 2d10 +18, +6 Divine, +45d3 Divine + Quickened Intensified Theurgic Dire Shocking Grasp (+10d12 Divine Electricity Damage) 20/x2 Crit (164 average damage)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>+20 Transforming Godly Keen, Impact, Ghost Touch, Katar, Dagger, Sword, Scorpion Whip or Mace of Elemental Blast:</strong> <u>+93 Melee: </u>3d10 +18 Str, +20 Ench, +6 Divine, +3d6 Elemental (Fire, Ice, Lightning, Acid, Sonic or Additional Physical Damage), +7d3 Divine Damage, 18-20/x3 Crit (78 Average Damage)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Spells/ Rays:</strong> +71 Ranged Touch</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>+20 Transforming Godly Keen, Impact, Ghost Touch Bow, Chakram or Blaster of Elemental Blast:</strong> +91 Ranged or Ranged Touch: 3d10 or 3d6 +20 Ench, +6 Divine</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">3d6 Elemental (Fire, Ice, Lightning, Acid, Sonic or Additional Physical Damage), (2,161 avg) 19-20/x3 Crit (60 average damage)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Full Attack:</strong> Slam +73/+68/+63/+58 Melee, or Godly Sword, or Mace +93/+88/+83/+78 Melee or Godly bow/ blaster +91/+86/+81/+76 Ranged or Ranged Touch, or Ray +71 Ranged Touch </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Attacks:</strong> <em>Wish </em>6xday, Spells, Spell Like abilities</span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Damage Reduction 15/+6 , SR 46, Regeneration 15, Divine Immunities, Immunities: (Cold, Acid, Petrification) Fire and Cold Resistance 30, Divine Aura (400 ft), Genetic Engineering, Constructed Physiology</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Saves:</strong> Fort +68, Ref +66, Will +73</span></p><p><span style="font-size: 18px"><strong>Abilities:</strong> Str 46(+18), Dex 42(+16), Con 42(+16), Int 43(+16), Wis 42(+16), Cha 46(+18) </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills:</strong> All skills are at 39+ relevant ability modifier.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Feats:</strong> Toughness, Deflect Arrows, Two Weapon Fighting, Empower Spell, Quicken Spell, Extend Spell, Maximize Spell, Heighten Spell, etc, etc the basics for a Sorcerer or Divine Caster type </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Epic Feats</strong>: Legendary Archer, Exceptional Deflection, Epic Spellcasting, Reflect Arrows, Infinite Deflection, Epic Toughness, Automatic Metamagic Capacity X4, Metamagic Freedom, Sixth Sense</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Abilities: </strong>Cunning Mind/Spirit/Soul, Heavenly Mind/Spirit/Soul, *Living Construct, Perfect Initiative, Force Field, Dire Spell, Ensorcelled, Invincibility, Greater Manifestation, Uncanny Divine Effect, Greater Aura, Regeneration, Spell Abatement, *Omnicompetent </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Portfolios: </strong>any 2 (Portfolios based on the individual, a default “divine” domain is the presented)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Environment:</strong> Shinkokku, Outer Planes</span></p><p><span style="font-size: 18px"><strong>Organization:</strong> Solitary, pair or group 1d3+2 or with Divine Entourage</span></p><p><span style="font-size: 18px"><strong>Challenge Rating:</strong> (official CR 60)</span></p><p><span style="font-size: 18px"><strong>Treasure:</strong> Standard</span></p><p><span style="font-size: 18px"><strong>Alignment:</strong> Any</span></p><p><span style="font-size: 18px"><strong>Effective Class Level:</strong> 60</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">The Demigods of Shinkokku are powerful and influential beings hailing from the nation of the demigods known as the Shinkokku Triastrum. These beings number roughly 14,000,000 inhabiting multiple massive cities that fly high in the sky over 140,000 feet up. These cities are imperceptible from below due to their advanced technology, and their ability to bend light around them. As such, the human nation below known as Shinto worships the gods without knowing their true motives or the truth of the heavenly abode above them.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Combat: </strong>Generally non combatants, the Demigods are nonetheless more than capable of defending themselves and being able to inflict incredible damage. Most Demigods are not the default divine domain presented, but can be any 2 domains the GM prefers, similarly The Demigods may be any class, though spellcasting is a favorite. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Might (Ex): </strong>Deal a maximum of 30d10 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Genetic Engineering: </strong>Shinkokku has mastered the ability to genetically enhance all it’s subjects. There is no genetic randomness with the majority of the Demigods. This replaces the “rolled stats” of a character changing them to a flat “25” to all ability scores.<strong> </strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Constructed Physiology:</strong> Shinkokku Demigods are generally cybernetic, replacing limbs and body parts readily with enhanced prosthetics and parts of their brains with processors. As such all Shinkokku Demigods unless otherwise stated have the Ersatz or Living Construct Divine Ability and Omnicompetent Ability for free.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Portfolio:</strong> The Demigods are the masters of divine power, most have different portfolios like skill and elemental domains but the basic one as presented has the following abilities:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Spell Like abilities</em>: Can use any Divine Domain spell like abilities 2x per round (One quickened, one normal)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Deicide Vulnerability: </em>The Demigods take double damage from the Antidivine Effect power of any being with the Deicide Portfolio</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Defender of Shinkokku: Competence penalty to on all rolls equal to double your divine rank for one week per divine rank if your city or civilization is destroyed, or Shinkokku suffers a major defeat.</em> </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Charisma Ward: </em>Immunity to Charisma Drain or Damage, Extends to allies in Div Aura</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Lord of Mortals: The Demigods can project an effect similar to a Rod of Rulership though there is no time limit associated and the affect’s DC is based on the Charisma of the Demigod.</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Perfect Summoning Doji: </em>Any Doji summoned by The Demigods have +200% HD</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Divine Spell Abatement: You block the first 2 hostile Divine Spells cast on you per round (Druidic magic excluded)</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Effect (Su): </strong>The Immortal assaults foes with pure divine energy, this Deals pure divine damage to any for struck by the effects and destroys or ignores any shield of barriers so struck. The DC is 66.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Beam (Ray) 30d3 1,600 ft range</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Blast 15d3 1,600 ft range/ 100ft. Standard action Ref DC 66/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Blood 7d3 Melee Free action when struck Ref DC 66/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Breath 30d3 100ft. cone, 400ft line, Standard action Ref DC 66/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Hand 45d3 Melee Touch or Unarmed Strike</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Immolation 45d3 400ft radius blast, Ref DC 66/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Storm 7d3 400ft radius, Ref DC 66/half /none Free -</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Strike 7d3 Melee (bonus) Free -</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Wrath (Gaze) 15d3 100ft cone 66 Will/none</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Initiative:</strong> Always goes first</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Cunning Soul, Spirit, Mind: </strong>Add Intelligence Modifier to Saves, Attack Rolls and DCs</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Heavenly Soul, Spirit, Mind: </strong>Add Charisma Modifier to Saves, Attack Rolls and DCs</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Greater Maninfestation: </strong>Gain the Advanced Template granting +4 all Ability Scores and +2 Natural Armor </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Greater Aura:</strong> Gain the ability to grant Greater Heroism, Inflict Sleep or Inflict Pain on all foes in your Div Aura</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Regeneration:</strong> Regeneration 15 works even after death</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Force Field: </strong>Gain a force field like a wall of force that blocks up to 50 damage. This regenerates at a rate of 1hp per round and all attacks must first break this damage to make physical contact with the immortal.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ensorcelled: </strong>Infinite Spells per day</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Dire Spell</strong>: Spells deal d12s of base damage</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Invincibility:</strong> Ignore any damage taken if you make a successful Fortitude Save vs the damage itself.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Spell Abatement:</strong> Ignore one spell per round as if you had infinite spell resistance.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Spell Abatement:</strong> Ignore 2 Divine Spells per round as if you had infinite Spell Resistance (Stacks with Spell Abatement)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Spell Like Abilities:</em> Caster Level equal to HD+ Divine Bonus DC 66</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">At Will: Commune, Dream, Etherealness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight</span></p><p><span style="font-size: 18px">6/day: <em>Wish</em></span></p><p><span style="font-size: 18px">Portfolio Spell Like Abilities: 2/Round:</span></p><p><span style="font-size: 18px"><em>Divine:</em></span></p><p><span style="font-size: 18px">Command, Spear of Purity, Searing Light, Shield of Dawn, Greater Heroism, Righteous Might, Holy Word, Greater Angelic Aspect, Overwhelming Presence</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Class Features:</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>Sorcerer: Gain 9th Level Spellcasting, Celestial Bloodline, Heavenly Fire (1d4+15 damage), Conviction 2/day (Reroll any roll), Wings of Heaven (Fly 180 feet/ good), Ascension (Immunity to Acid, Ice, Petrification, Resist Fire and Electricity 30, Resist Poison +4), Truespeech</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">--------------------------------------------------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Equipment:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Transforming Divine Weapon: </strong>+20 enchanted weapon, can shift into either a bow, chakram, blaster pistol, mace, sword katar, dagger or scorpion whip depending on the needs and particular fighting style of the user. This can be a pair of weapons or a two handed weapon as well though it cannot make a more powerful energy weapon. This weapon also has a variable elemental blast property allowing it shift as the user needs from one element to another but only once per round. These weapons are made of super tough old world brass but look like gilded gold and encrusted with gems.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Divine Armor</strong> +20 armor that can alter it's configuration. It may create either more base armor or more deflection AC as needed, the one presented has a +10 to base AC and a +2 to Deflection AC on a +6 base platform as a breastplate. This armor can give up 5 points of basic armor bonus for +1 deflection AC to a maximum of +4, and the immortal can redistribute this bonus each round as a free action. This armor also has a microcomputer and various other kinds of technology worked throughout it and is made of super tough old world brass though looks like gilded gold and gems. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">2 divine artifacts liquidated for x4 divine abilities, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level, without either they would have 1,170 hp. They're also equipped with +20 weapons as though they themselves wouldn't have access to such items themselves, their society has such weapon and armor commonplace so they would have such items. Replace with + 10 items if you so desire.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8899643, member: 6670757"] Here are the stats for the basic demigods of Shinkokku. They're powerful, but nothing compared to the 8 Deities. [B][U][SIZE=6]Shinkokku Demigod [/SIZE][/U][/B] [SIZE=5][I]"The Demigods, Gods of the Triastrum, Citizens of the Lower Divines"[/I] ------------------------------------------- [I]A beautiful man and woman with golden ornamental armor looking more for show than defense and flowing clothes approach. They're large, standing a foot taller than an average human. The man holds a huge golden mace and the woman seems unarmed until you notice the strange golden gun she has on her hip. The woman has dark flawless skin, though with a strange pattern like a Zen garden going across it, and dark eyes and hair that though black, shimmer and transition from an amethyst purple to a garnet green as the light reflects off of it. She is voluptuous with perfect features gorgeous hips and a muscular physique. She wears purple and gold a small crop top, 2 bengals on either arm and flowing pants like a belly dancer with a belt made of interlocking golden scales making a jingling sound as she steps. She has several piercings with her nose and both ears pierced with hoop style ear and nose rings, she also sports a shimmering green eyeshadow, black eyeliner stylized like an ancient Egyptian, a golden and red forehead marking and rosy red lips and shoes that are simple but pretty green and gold flats. She's beautiful. The man wears green and gold, he has a thick mustache, and a cleft chin. He os strong looking and his eyes, and hair are both black, his hair is medium length and wavy, his eyes are deep and dark like pits into another world, his physique is flawless, thick, muscular, powerful, his olive skin too has those strange Zen garden like patterns across it. He wears flowing Arabian style pants with pointed toes, a vest with thick gold armlets on each bicep an ornamental and armored belt and a golden cap like helmet seemingly shaped something like a pine cone. He holds his huge mace over his shoulder with one meaty hand. They appear of indeterminate age seemingly in body no more than 25, but their eyes, the way they present themselves and the respect they command seems ageless. Something about them seems almost otherworldly.[/I] [B]Medium Outsider (Living Construct) Divine Rank 6 (Demi Deity) Hit Dice:[/B] 30d20 (30 Sorcerer or Cleric, Magus, Omdura, Etc) +600 Epic Toughness, 30 Toughness, +210 boons of the 7 springs, +540 Con ([B]1980 hp) Armor Class:[/B] 85 (10, +16 Armor, +8 [I]Empowered Shield[/I], +16 Dex, +9 natural, +20 Deflection, +6 Divine) Touch 52, Flat Footed 69 [B]Initiative:[/B] Always First/ +24 [B]Speed:[/B] 180, fly 270 good [B]Base Attack/Grapple (CMB/CMD):[/B] 15/ 73 (73/99) [B]Attack: Slam:[/B] [U]+73 Melee:[/U] 2d10 +18, +6 Divine, +45d3 Divine + Quickened Intensified Theurgic Dire Shocking Grasp (+10d12 Divine Electricity Damage) 20/x2 Crit (164 average damage) [B]+20 Transforming Godly Keen, Impact, Ghost Touch, Katar, Dagger, Sword, Scorpion Whip or Mace of Elemental Blast:[/B] [U]+93 Melee: [/U]3d10 +18 Str, +20 Ench, +6 Divine, +3d6 Elemental (Fire, Ice, Lightning, Acid, Sonic or Additional Physical Damage), +7d3 Divine Damage, 18-20/x3 Crit (78 Average Damage) [B]Spells/ Rays:[/B] +71 Ranged Touch [B]+20 Transforming Godly Keen, Impact, Ghost Touch Bow, Chakram or Blaster of Elemental Blast:[/B] +91 Ranged or Ranged Touch: 3d10 or 3d6 +20 Ench, +6 Divine 3d6 Elemental (Fire, Ice, Lightning, Acid, Sonic or Additional Physical Damage), (2,161 avg) 19-20/x3 Crit (60 average damage) [B]Full Attack:[/B] Slam +73/+68/+63/+58 Melee, or Godly Sword, or Mace +93/+88/+83/+78 Melee or Godly bow/ blaster +91/+86/+81/+76 Ranged or Ranged Touch, or Ray +71 Ranged Touch [B]Special Attacks:[/B] [I]Wish [/I]6xday, Spells, Spell Like abilities [B]Special Qualities:[/B] Damage Reduction 15/+6 , SR 46, Regeneration 15, Divine Immunities, Immunities: (Cold, Acid, Petrification) Fire and Cold Resistance 30, Divine Aura (400 ft), Genetic Engineering, Constructed Physiology [B]Saves:[/B] Fort +68, Ref +66, Will +73 [B]Abilities:[/B] Str 46(+18), Dex 42(+16), Con 42(+16), Int 43(+16), Wis 42(+16), Cha 46(+18) [B]Skills:[/B] All skills are at 39+ relevant ability modifier. [B]Feats:[/B] Toughness, Deflect Arrows, Two Weapon Fighting, Empower Spell, Quicken Spell, Extend Spell, Maximize Spell, Heighten Spell, etc, etc the basics for a Sorcerer or Divine Caster type [B]Epic Feats[/B]: Legendary Archer, Exceptional Deflection, Epic Spellcasting, Reflect Arrows, Infinite Deflection, Epic Toughness, Automatic Metamagic Capacity X4, Metamagic Freedom, Sixth Sense [B]Divine Abilities: [/B]Cunning Mind/Spirit/Soul, Heavenly Mind/Spirit/Soul, *Living Construct, Perfect Initiative, Force Field, Dire Spell, Ensorcelled, Invincibility, Greater Manifestation, Uncanny Divine Effect, Greater Aura, Regeneration, Spell Abatement, *Omnicompetent [B]Portfolios: [/B]any 2 (Portfolios based on the individual, a default “divine” domain is the presented) [B]Environment:[/B] Shinkokku, Outer Planes [B]Organization:[/B] Solitary, pair or group 1d3+2 or with Divine Entourage [B]Challenge Rating:[/B] (official CR 60) [B]Treasure:[/B] Standard [B]Alignment:[/B] Any [B]Effective Class Level:[/B] 60 The Demigods of Shinkokku are powerful and influential beings hailing from the nation of the demigods known as the Shinkokku Triastrum. These beings number roughly 14,000,000 inhabiting multiple massive cities that fly high in the sky over 140,000 feet up. These cities are imperceptible from below due to their advanced technology, and their ability to bend light around them. As such, the human nation below known as Shinto worships the gods without knowing their true motives or the truth of the heavenly abode above them. [B]Combat: [/B]Generally non combatants, the Demigods are nonetheless more than capable of defending themselves and being able to inflict incredible damage. Most Demigods are not the default divine domain presented, but can be any 2 domains the GM prefers, similarly The Demigods may be any class, though spellcasting is a favorite. [B]Might (Ex): [/B]Deal a maximum of 30d10 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated. [B]Genetic Engineering: [/B]Shinkokku has mastered the ability to genetically enhance all it’s subjects. There is no genetic randomness with the majority of the Demigods. This replaces the “rolled stats” of a character changing them to a flat “25” to all ability scores.[B] Constructed Physiology:[/B] Shinkokku Demigods are generally cybernetic, replacing limbs and body parts readily with enhanced prosthetics and parts of their brains with processors. As such all Shinkokku Demigods unless otherwise stated have the Ersatz or Living Construct Divine Ability and Omnicompetent Ability for free. [B]Divine Portfolio:[/B] The Demigods are the masters of divine power, most have different portfolios like skill and elemental domains but the basic one as presented has the following abilities: [I]-Spell Like abilities[/I]: Can use any Divine Domain spell like abilities 2x per round (One quickened, one normal) [I]-Deicide Vulnerability: [/I]The Demigods take double damage from the Antidivine Effect power of any being with the Deicide Portfolio [I]-Defender of Shinkokku: Competence penalty to on all rolls equal to double your divine rank for one week per divine rank if your city or civilization is destroyed, or Shinkokku suffers a major defeat.[/I] [I]-Charisma Ward: [/I]Immunity to Charisma Drain or Damage, Extends to allies in Div Aura [I]-Lord of Mortals: The Demigods can project an effect similar to a Rod of Rulership though there is no time limit associated and the affect’s DC is based on the Charisma of the Demigod. -Perfect Summoning Doji: [/I]Any Doji summoned by The Demigods have +200% HD [I]-Divine Spell Abatement: You block the first 2 hostile Divine Spells cast on you per round (Druidic magic excluded)[/I] [B]Divine Effect (Su): [/B]The Immortal assaults foes with pure divine energy, this Deals pure divine damage to any for struck by the effects and destroys or ignores any shield of barriers so struck. The DC is 66. Beam (Ray) 30d3 1,600 ft range Blast 15d3 1,600 ft range/ 100ft. Standard action Ref DC 66/half Blood 7d3 Melee Free action when struck Ref DC 66/half Breath 30d3 100ft. cone, 400ft line, Standard action Ref DC 66/half Hand 45d3 Melee Touch or Unarmed Strike Immolation 45d3 400ft radius blast, Ref DC 66/half Storm 7d3 400ft radius, Ref DC 66/half /none Free - Strike 7d3 Melee (bonus) Free - Wrath (Gaze) 15d3 100ft cone 66 Will/none [B]Perfect Initiative:[/B] Always goes first [B]Cunning Soul, Spirit, Mind: [/B]Add Intelligence Modifier to Saves, Attack Rolls and DCs [B]Heavenly Soul, Spirit, Mind: [/B]Add Charisma Modifier to Saves, Attack Rolls and DCs [B]Greater Maninfestation: [/B]Gain the Advanced Template granting +4 all Ability Scores and +2 Natural Armor [B]Greater Aura:[/B] Gain the ability to grant Greater Heroism, Inflict Sleep or Inflict Pain on all foes in your Div Aura [B]Regeneration:[/B] Regeneration 15 works even after death [B]Force Field: [/B]Gain a force field like a wall of force that blocks up to 50 damage. This regenerates at a rate of 1hp per round and all attacks must first break this damage to make physical contact with the immortal. [B]Ensorcelled: [/B]Infinite Spells per day [B]Dire Spell[/B]: Spells deal d12s of base damage [B]Invincibility:[/B] Ignore any damage taken if you make a successful Fortitude Save vs the damage itself. [B]Spell Abatement:[/B] Ignore one spell per round as if you had infinite spell resistance. [B]Divine Spell Abatement:[/B] Ignore 2 Divine Spells per round as if you had infinite Spell Resistance (Stacks with Spell Abatement) [I]-Spell Like Abilities:[/I] Caster Level equal to HD+ Divine Bonus DC 66 At Will: Commune, Dream, Etherealness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight 6/day: [I]Wish[/I] Portfolio Spell Like Abilities: 2/Round: [I]Divine:[/I] Command, Spear of Purity, Searing Light, Shield of Dawn, Greater Heroism, Righteous Might, Holy Word, Greater Angelic Aspect, Overwhelming Presence [B]-Class Features:[/B] [I]Sorcerer: Gain 9th Level Spellcasting, Celestial Bloodline, Heavenly Fire (1d4+15 damage), Conviction 2/day (Reroll any roll), Wings of Heaven (Fly 180 feet/ good), Ascension (Immunity to Acid, Ice, Petrification, Resist Fire and Electricity 30, Resist Poison +4), Truespeech[/I] -------------------------------------------------------- Equipment: [B]-Transforming Divine Weapon: [/B]+20 enchanted weapon, can shift into either a bow, chakram, blaster pistol, mace, sword katar, dagger or scorpion whip depending on the needs and particular fighting style of the user. This can be a pair of weapons or a two handed weapon as well though it cannot make a more powerful energy weapon. This weapon also has a variable elemental blast property allowing it shift as the user needs from one element to another but only once per round. These weapons are made of super tough old world brass but look like gilded gold and encrusted with gems. [B]-Divine Armor[/B] +20 armor that can alter it's configuration. It may create either more base armor or more deflection AC as needed, the one presented has a +10 to base AC and a +2 to Deflection AC on a +6 base platform as a breastplate. This armor can give up 5 points of basic armor bonus for +1 deflection AC to a maximum of +4, and the immortal can redistribute this bonus each round as a free action. This armor also has a microcomputer and various other kinds of technology worked throughout it and is made of super tough old world brass though looks like gilded gold and gems. 2 divine artifacts liquidated for x4 divine abilities, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level, without either they would have 1,170 hp. They're also equipped with +20 weapons as though they themselves wouldn't have access to such items themselves, their society has such weapon and armor commonplace so they would have such items. Replace with + 10 items if you so desire.[/SIZE] [/QUOTE]
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