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<blockquote data-quote="Astraldrake" data-source="post: 1780629" data-attributes="member: 17526"><p><strong>Voted Home Brew</strong></p><p></p><p>I run a highly modified Greyhawk campaign. Well, I kept the map and a few of the names, anyway. I borrow from everything and anything. I've used material from the EQ Tabletop RPG, Warcraft, Scarred Lands, Dragonlance, Kalamar, Midnight, and several more. About the only one I don't use is Forgotten Realms. </p><p></p><p>IMO, Forgotten Realms, while undeniably popular, is one of the hardest settings to have fun adventuring in. I say this because I always feel like there is no "new" ground to cover. The big name characters have already been there, done that. If I throw out all of the history and just use the maps, as I have done with Greyhawk, there is really no point to running the rest of the FR line. I love some of the Forgotten Realms books, but I don't think the world is really supportive of adventuring. WotC could just as easily invest the time and resources into creating a new world. </p><p></p><p>Eberron, unfortunately, with it's outrageously high level of magic, disappoints as well. Why can't WotC publish a world with lots of room to adventure, moderate magic levels, and let the DM decide on history, politics, etc? The Greyhawk Gazeteer is great this way. I think Greyhawk is a lot of fun when you ignore the RPGA.</p><p></p><p>I think the formula for a good setting would be a well-defined map, lots of support (Like Races of Faerun) and modules that a DM can decide to use if necessary. Hence I like home brew. It's good to borrow at will from other settings.</p><p></p><p>It's just my opinion, though.</p></blockquote><p></p>
[QUOTE="Astraldrake, post: 1780629, member: 17526"] [b]Voted Home Brew[/b] I run a highly modified Greyhawk campaign. Well, I kept the map and a few of the names, anyway. I borrow from everything and anything. I've used material from the EQ Tabletop RPG, Warcraft, Scarred Lands, Dragonlance, Kalamar, Midnight, and several more. About the only one I don't use is Forgotten Realms. IMO, Forgotten Realms, while undeniably popular, is one of the hardest settings to have fun adventuring in. I say this because I always feel like there is no "new" ground to cover. The big name characters have already been there, done that. If I throw out all of the history and just use the maps, as I have done with Greyhawk, there is really no point to running the rest of the FR line. I love some of the Forgotten Realms books, but I don't think the world is really supportive of adventuring. WotC could just as easily invest the time and resources into creating a new world. Eberron, unfortunately, with it's outrageously high level of magic, disappoints as well. Why can't WotC publish a world with lots of room to adventure, moderate magic levels, and let the DM decide on history, politics, etc? The Greyhawk Gazeteer is great this way. I think Greyhawk is a lot of fun when you ignore the RPGA. I think the formula for a good setting would be a well-defined map, lots of support (Like Races of Faerun) and modules that a DM can decide to use if necessary. Hence I like home brew. It's good to borrow at will from other settings. It's just my opinion, though. [/QUOTE]
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