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<blockquote data-quote="Corinth" data-source="post: 131461" data-attributes="member: 497"><p>This is my current list:</p><ul> <li data-xf-list-type="ul"><em>Mage: The Ascension</em>: This campaign began in July of 1999 and it will end about three years to the day come this July, barring any scheduling mishaps. While two of the four players believe it to be good because they never fail to have fun, one of them is bored stiff (It's a very long story.) and the other had to drop out due to professional concers. IMO, this campaign is the biggest failure I've suffered to date.</li> <li data-xf-list-type="ul"><em>Feng Shui</em>: This campaign is just passed the one year mark, and the player group is now down to a manageable size. I still have one problem player that I can't dispense with because he's part of a package deal. (Yep, another pair of gamers who refuse to play apart no matter what.) While everyone's having fun, more or less, the problems I'm having with a few players are wearing on my severely.</li> <li data-xf-list-type="ul"><em>Exalted</em>: Someone else sits behind the GM's screen for this one. It's not off the ground yet, but I know the GM and he knows the other players. I'm playing the Dawn Caste character, and we're going for a heavy <em>Final Fantasy</em>/<em>Escaflowne</em> feel. That means Warstriders, airships, and combos worthy of the best fighting games around.</li> <li data-xf-list-type="ul"><em>Dungeons & Dragons</em>: This is my Middle-Earth campaign, which is in Development Hell. The campaign bible isn't finished, and the player roster may change before I finalize the details and get ready to launch around January of next year. Again, I have a personel problem that centers around people who are always part of a package deal. (This is damned annoying.)</li> </ul></blockquote><p></p>
[QUOTE="Corinth, post: 131461, member: 497"] This is my current list: [list] [*][i]Mage: The Ascension[/i]: This campaign began in July of 1999 and it will end about three years to the day come this July, barring any scheduling mishaps. While two of the four players believe it to be good because they never fail to have fun, one of them is bored stiff (It's a very long story.) and the other had to drop out due to professional concers. IMO, this campaign is the biggest failure I've suffered to date. [*][i]Feng Shui[/i]: This campaign is just passed the one year mark, and the player group is now down to a manageable size. I still have one problem player that I can't dispense with because he's part of a package deal. (Yep, another pair of gamers who refuse to play apart no matter what.) While everyone's having fun, more or less, the problems I'm having with a few players are wearing on my severely. [*][i]Exalted[/i]: Someone else sits behind the GM's screen for this one. It's not off the ground yet, but I know the GM and he knows the other players. I'm playing the Dawn Caste character, and we're going for a heavy [i]Final Fantasy[/i]/[i]Escaflowne[/i] feel. That means Warstriders, airships, and combos worthy of the best fighting games around. [*][i]Dungeons & Dragons[/i]: This is my Middle-Earth campaign, which is in Development Hell. The campaign bible isn't finished, and the player roster may change before I finalize the details and get ready to launch around January of next year. Again, I have a personel problem that centers around people who are always part of a package deal. (This is damned annoying.) [/list] [/QUOTE]
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