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<blockquote data-quote="JoeGKushner" data-source="post: 894306" data-attributes="member: 1129"><p>So what is everyone currently playing now? </p><p></p><p>I'm normally the GM so whenever I play, I try to fill out the 'weak' position which is usually a cleric or a rogue. Most players in my group love the fighter with it's numrous feats and two whole books devoted to feats (although there is some overlap.) </p><p></p><p>In this case, I got to play the thief. I'm playing an elf rogue/trouble shooter whose native skill with longsword and long bow has come in handy but I'm trying to build up a knife style through feats. Bad thing about rogues is that they get fewer feats so I usually wind up using the longbow for range or the longsword and a dagger in combat with some terrible penalties (but flanking is good!). Right now I just made fourth level. </p><p></p><p>Ironically enough, all of the fighters in the party died while fighting a zombie plant (yellow creeper or something) because they keept attacking the vines instead of the plant mass. Now I've got several minor magic items. Just for the curious, here he is as provided by eTools. (42 point base, high fantasy) </p><p></p><p>Durininis: Male Elf, High Rog4; Medium Humanoid ; HD 4d6+4 (Rogue); hp 25; Init +5; Spd 30; AC 21; Atk +5 base melee, +8 base ranged; +10 (1d8+2, +2 Longbow); +6 (1d8+4, +1 Longsword); +7 (1d4+4, +2 Dagger); +7 (1d4+4, +2 Dagger); +2/-1 (1d8+3, +1 Longsword; 1d4+3, +2 Dagger); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); AL CG; SV Fort +2, Ref +9, Will +1; STR 14, DEX 21, CON 12, INT 14, WIS 10, CHA 14. </p><p>Possessions: </p><p>Weapons: Dagger; Dagger, punching; Dagger; Dagger; Dagger; +1 Dagger; +2 Dagger; +1 Longsword; +1 Longsword: Keen; +2 Longbow. </p><p>Armor: Studded leather. </p><p>Goods: Whetstone; Flask; Thieves' tools, Masterwork; Mirror, small steel; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Hammer; Grappling hook; Rope, silk (50 ft.); Waterskin (full); Traveler's outfit. </p><p>Magic: Ring: Protection +2; Wondrous: Amulet of natural armor (+1). </p><p>Skills: </p><p>Balance+11, Bluff+9, Climb+8, Disable Device+7, Hide+11, Jump+8, Listen+2, Move Silently+11, Open Lock+10, Search+11, Spot+2, Tumble+11. </p><p>Feats: </p><p>Point Blank Shot, Rapid Shot.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 894306, member: 1129"] So what is everyone currently playing now? I'm normally the GM so whenever I play, I try to fill out the 'weak' position which is usually a cleric or a rogue. Most players in my group love the fighter with it's numrous feats and two whole books devoted to feats (although there is some overlap.) In this case, I got to play the thief. I'm playing an elf rogue/trouble shooter whose native skill with longsword and long bow has come in handy but I'm trying to build up a knife style through feats. Bad thing about rogues is that they get fewer feats so I usually wind up using the longbow for range or the longsword and a dagger in combat with some terrible penalties (but flanking is good!). Right now I just made fourth level. Ironically enough, all of the fighters in the party died while fighting a zombie plant (yellow creeper or something) because they keept attacking the vines instead of the plant mass. Now I've got several minor magic items. Just for the curious, here he is as provided by eTools. (42 point base, high fantasy) Durininis: Male Elf, High Rog4; Medium Humanoid ; HD 4d6+4 (Rogue); hp 25; Init +5; Spd 30; AC 21; Atk +5 base melee, +8 base ranged; +10 (1d8+2, +2 Longbow); +6 (1d8+4, +1 Longsword); +7 (1d4+4, +2 Dagger); +7 (1d4+4, +2 Dagger); +2/-1 (1d8+3, +1 Longsword; 1d4+3, +2 Dagger); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); AL CG; SV Fort +2, Ref +9, Will +1; STR 14, DEX 21, CON 12, INT 14, WIS 10, CHA 14. Possessions: Weapons: Dagger; Dagger, punching; Dagger; Dagger; Dagger; +1 Dagger; +2 Dagger; +1 Longsword; +1 Longsword: Keen; +2 Longbow. Armor: Studded leather. Goods: Whetstone; Flask; Thieves' tools, Masterwork; Mirror, small steel; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Piton; Hammer; Grappling hook; Rope, silk (50 ft.); Waterskin (full); Traveler's outfit. Magic: Ring: Protection +2; Wondrous: Amulet of natural armor (+1). Skills: Balance+11, Bluff+9, Climb+8, Disable Device+7, Hide+11, Jump+8, Listen+2, Move Silently+11, Open Lock+10, Search+11, Spot+2, Tumble+11. Feats: Point Blank Shot, Rapid Shot. [/QUOTE]
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