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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2750459" data-attributes="member: 12332"><p>For myself, probably Wizard. I'm whacked out on tactical combat, and given the chance I love all of the fiddly bits of playing a wizard, especially item creation and telling everybody else what to do for their own darn good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For pure D&D-Ness, I'm loving Barbarian/Cleric combinations. We're currently on v.3.0 of "The Smashdor", and I'm enjoying it. Nothing 'broken', but it is alot of fun to dole out the healin' and the hurtin' in equal amounts, and nothing says lovin' like a Strengthened (Strength Domain), Raging, Bull's Strengthened, Enlarge Personed, Power Attacked Smite (Destruction Domain) at the end of a 100' charge ... unless it is Cleaving off of it. SMACKDOWN.</p><p></p><p>A REALLY fav class of mine, which few GMs put in their games, is the Marshal from the Miniatures Handbook. It's such a great "Party Oriented" class with a whacky set of powers you don't find anywhere else. It's crap alone, but synergizes very well with a party.</p><p></p><p>What I'm dying to try is a Warforged Artificer, though. While counter-intuitive, I think I could bring a GM to tears with that. MWa hahahahaha.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2750459, member: 12332"] For myself, probably Wizard. I'm whacked out on tactical combat, and given the chance I love all of the fiddly bits of playing a wizard, especially item creation and telling everybody else what to do for their own darn good. :) For pure D&D-Ness, I'm loving Barbarian/Cleric combinations. We're currently on v.3.0 of "The Smashdor", and I'm enjoying it. Nothing 'broken', but it is alot of fun to dole out the healin' and the hurtin' in equal amounts, and nothing says lovin' like a Strengthened (Strength Domain), Raging, Bull's Strengthened, Enlarge Personed, Power Attacked Smite (Destruction Domain) at the end of a 100' charge ... unless it is Cleaving off of it. SMACKDOWN. A REALLY fav class of mine, which few GMs put in their games, is the Marshal from the Miniatures Handbook. It's such a great "Party Oriented" class with a whacky set of powers you don't find anywhere else. It's crap alone, but synergizes very well with a party. What I'm dying to try is a Warforged Artificer, though. While counter-intuitive, I think I could bring a GM to tears with that. MWa hahahahaha. --fje [/QUOTE]
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