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<blockquote data-quote="JoeGKushner" data-source="post: 4731442" data-attributes="member: 1129"><p>So whose currently running in the FR setting and what are you doing?</p><p></p><p>I'm running 4e in pre 4e history.</p><p></p><p>I used the Kobold Ruins from the DMG because I forgot the adventure I planned to run. Follow up was King Dretch from the In Search of Adventure. I'm letting the PC's play it by ear for the most part to see what they'll be doing.</p><p></p><p>Setting in the Forgotten Realms and both adventurers 'proper' have taken place in the Ardeep Forest.</p><p></p><p>Players just cracked 2nd level.</p><p></p><p>I've got two dragonborn (one warlord, one cleric), elf ranger, dwarf fighter, human wizard and halfling rogue. Guess I've got the whole "Mos Eisley" thing down and that's just core races.</p><p></p><p>Still learning the rules. If there's one thing I've hated about D&D for over a decade now it's the rules mastery necessary to keep things flowing smoothly. I'm much more likely these days to rule in the player's favor and just move on and search up what the problem was so that it doesn't bother us next game.</p><p></p><p>So far one player has brought his own mini. I gave him a +1 Orb. Another player bought a mini but we'll see if he paints it. If so I'll 'bribe' him as well.</p><p></p><p>Been allowing more stuff into the game as I get familiar with the rules again but so many of the rules are just little variants of the others that I'm more worried about how they'll all interact as opposed to the little bits and pieces. The exact same problem that 3e had.</p><p></p><p>One nice thing about the DDI thing is that Dungeon has a nice wide amount of material to it. I'll be using a hobgoblin encounter there to add an encounter prior to them getting back to Waterdeep for example.</p><p></p><p>So how's everyone else's campaign? What levels are you at? What resources are you using? I'm trying to use a Wiki, <a href="http://jk-campaign.wikidot.com/" target="_blank">JK_Campaign_Wiki: Welcome To The Realms</a>, but not doing too much with it thus far.</p><p></p><p>Some useful resrouces for my game thus far as a GM that I'm glad exist: <a href="http://www.candlekeep.com/" target="_blank">Candlekeep</a></p><p><a href="http://www.obsidianportal.com/campaign/threshold/wikis/waterdeep" target="_blank">Obsidian Portal » Campaigns » Threshold » Wiki » Waterdeep</a></p><p><a href="http://www.raflar.com/waterdeep/index.php" target="_blank">Waterdeep - The City of Splendors</a></p><p><a href="http://users.idworld.net/griffin/waterdeep/wd_place.htm" target="_blank">Waterdeep Campaign</a></p><p></p><p>I'll probably be sending the party north to explore more of the Savage Frontier soon. Just trying to figure out what 'adventure' I'll be using as the bare bones of their movement. I've always found the 'dungeon crawling' to be the least interesting part as opposed to watching the characters interact with the world about them.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4731442, member: 1129"] So whose currently running in the FR setting and what are you doing? I'm running 4e in pre 4e history. I used the Kobold Ruins from the DMG because I forgot the adventure I planned to run. Follow up was King Dretch from the In Search of Adventure. I'm letting the PC's play it by ear for the most part to see what they'll be doing. Setting in the Forgotten Realms and both adventurers 'proper' have taken place in the Ardeep Forest. Players just cracked 2nd level. I've got two dragonborn (one warlord, one cleric), elf ranger, dwarf fighter, human wizard and halfling rogue. Guess I've got the whole "Mos Eisley" thing down and that's just core races. Still learning the rules. If there's one thing I've hated about D&D for over a decade now it's the rules mastery necessary to keep things flowing smoothly. I'm much more likely these days to rule in the player's favor and just move on and search up what the problem was so that it doesn't bother us next game. So far one player has brought his own mini. I gave him a +1 Orb. Another player bought a mini but we'll see if he paints it. If so I'll 'bribe' him as well. Been allowing more stuff into the game as I get familiar with the rules again but so many of the rules are just little variants of the others that I'm more worried about how they'll all interact as opposed to the little bits and pieces. The exact same problem that 3e had. One nice thing about the DDI thing is that Dungeon has a nice wide amount of material to it. I'll be using a hobgoblin encounter there to add an encounter prior to them getting back to Waterdeep for example. So how's everyone else's campaign? What levels are you at? What resources are you using? I'm trying to use a Wiki, [url=http://jk-campaign.wikidot.com/]JK_Campaign_Wiki: Welcome To The Realms[/url], but not doing too much with it thus far. Some useful resrouces for my game thus far as a GM that I'm glad exist: [url=http://www.candlekeep.com/]Candlekeep[/url] [url=http://www.obsidianportal.com/campaign/threshold/wikis/waterdeep]Obsidian Portal » Campaigns » Threshold » Wiki » Waterdeep[/url] [url=http://www.raflar.com/waterdeep/index.php]Waterdeep - The City of Splendors[/url] [url=http://users.idworld.net/griffin/waterdeep/wd_place.htm]Waterdeep Campaign[/url] I'll probably be sending the party north to explore more of the Savage Frontier soon. Just trying to figure out what 'adventure' I'll be using as the bare bones of their movement. I've always found the 'dungeon crawling' to be the least interesting part as opposed to watching the characters interact with the world about them. [/QUOTE]
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