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<blockquote data-quote="El Mahdi" data-source="post: 4731605" data-attributes="member: 59506"><p>I'm running an FR campaign in houseruled 3.5. In my game, the timeline has advanced, same as in the 4E FR books, and the Spellplague occured, but I've made some changes.</p><p> </p><p>I've kept the geography the same, so it's a 3E Era map.</p><p> </p><p>I like the idea of random plague lands (with floating Earthmotes, etc.) so I've randomly scattered some of them around the world.</p><p> </p><p>Abier has not returned. I still have Anchorhome and Maztica.</p><p> </p><p>The main uber-NPC's are dead or crazy because of the Spellplague. Magic has changed however, because of the Spellplague. My houserule modifications included adapting 3.5E spells to more of an At Will/Encounter model (and eliminating save or die effects).</p><p> </p><p>My favorite bad-guy, the returned Netherese Empire (Empire of Shade) is the Big Baddy of the campaign. I'm using Dragonborn as the Netherese' magically engineered shock troops.</p><p> </p><p>Waterdeep isn't nearly as messed up as it is in 4E, although I like what happened to Undermountain.</p><p> </p><p>I don't use Plaguetouched, or marked, or whatever it's called.</p><p> </p><p>I've never really used Genasi, Tieflings and such, so I still don't.</p><p> </p><p>I've introduced Warforged (actually before the <em>Dragon</em> article came out, but that was a very good article).</p><p> </p><p>Basically just a modified 3.5E Realms using everything from GHotR and only the parts of the updated 4E Realms that I liked (very easy to leave out the parts I didn't like). Works great for my group.</p><p> </p><p> </p><p> </p><p> </p><p>The thing I've always loved about the Realms is how rich in history it is, yet so easily adaptable to what I want for my game. Kind of like a campaign setting buffet line. A little of this, a little of that, no thank you on the other, and I have exactly the campaign world I want.</p><p> </p><p>The only <em>"cannon"</em> that matters is the cannon of the story and setting played out on our table. <span style="font-size: 9px">(and the cannons that go Boom, of course)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4731605, member: 59506"] I'm running an FR campaign in houseruled 3.5. In my game, the timeline has advanced, same as in the 4E FR books, and the Spellplague occured, but I've made some changes. I've kept the geography the same, so it's a 3E Era map. I like the idea of random plague lands (with floating Earthmotes, etc.) so I've randomly scattered some of them around the world. Abier has not returned. I still have Anchorhome and Maztica. The main uber-NPC's are dead or crazy because of the Spellplague. Magic has changed however, because of the Spellplague. My houserule modifications included adapting 3.5E spells to more of an At Will/Encounter model (and eliminating save or die effects). My favorite bad-guy, the returned Netherese Empire (Empire of Shade) is the Big Baddy of the campaign. I'm using Dragonborn as the Netherese' magically engineered shock troops. Waterdeep isn't nearly as messed up as it is in 4E, although I like what happened to Undermountain. I don't use Plaguetouched, or marked, or whatever it's called. I've never really used Genasi, Tieflings and such, so I still don't. I've introduced Warforged (actually before the [I]Dragon[/I] article came out, but that was a very good article). Basically just a modified 3.5E Realms using everything from GHotR and only the parts of the updated 4E Realms that I liked (very easy to leave out the parts I didn't like). Works great for my group. The thing I've always loved about the Realms is how rich in history it is, yet so easily adaptable to what I want for my game. Kind of like a campaign setting buffet line. A little of this, a little of that, no thank you on the other, and I have exactly the campaign world I want. The only [I]"cannon"[/I] that matters is the cannon of the story and setting played out on our table. [SIZE=1](and the cannons that go Boom, of course);)[/SIZE] [/QUOTE]
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