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<blockquote data-quote="azhrei_fje" data-source="post: 2238373" data-attributes="member: 12966"><p>You should try <a href="http://www.dmgenie.com/" target="_blank">DMGenie</a> as well, if you haven't already. While I'm not a fan of using VisualBasic for application programming (too platform-specific, too slow), the author has done a great job. The user community is quite active on the forums and because they have implemented VBscript for much of the functionality, it is customizable much more than other systems.</p><p></p><p>The downside? Only WotC OGL data comes with it, although the user community is committed to entering non-WotC OGL products. It manages combat as well as PC/NPC characters, so the screen resolution requirements are pretty high (at least 1280x1024 to make it usable, but 1600x1200 would be <strong>much</strong> better; I use my new 1920x1200 laptop! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ). And it's <strong>NOT</strong> open source <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> which is a major annoyance for me. So much, in fact, that I've done some OOA complete with use-cases in order to design my own Java-based or C++-based implementation instead. But that's a separate story for a separate thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2238373, member: 12966"] You should try [url=http://www.dmgenie.com/]DMGenie[/url] as well, if you haven't already. While I'm not a fan of using VisualBasic for application programming (too platform-specific, too slow), the author has done a great job. The user community is quite active on the forums and because they have implemented VBscript for much of the functionality, it is customizable much more than other systems. The downside? Only WotC OGL data comes with it, although the user community is committed to entering non-WotC OGL products. It manages combat as well as PC/NPC characters, so the screen resolution requirements are pretty high (at least 1280x1024 to make it usable, but 1600x1200 would be [b]much[/b] better; I use my new 1920x1200 laptop! :cool: ). And it's [b]NOT[/b] open source :( which is a major annoyance for me. So much, in fact, that I've done some OOA complete with use-cases in order to design my own Java-based or C++-based implementation instead. But that's a separate story for a separate thread. :) [/QUOTE]
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