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<blockquote data-quote="Majoru Oakheart" data-source="post: 6358894" data-attributes="member: 5143"><p>Here's the problem. A large number of Realms fans of the books are also D&D players and DMs. So, these people expect to see the game books stay in line with their novels. They think it's cool that when a new D&D book comes out that it mentions that a building in town that was destroyed by Drizzt is destroyed.</p><p></p><p>Realms Shaking Events are the way to keep these things in parity while making sense of them. Why did the book say that spells worked differently now but suddenly they've gone back to working the way they used to? What's the in-world reason for that? The RSE is a way of saying, "That's because the goddess of magic is reborn and she has changed the rules of magic".</p><p></p><p>That way all the characters in the books can still remember the past without it making no sense at all.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6358894, member: 5143"] Here's the problem. A large number of Realms fans of the books are also D&D players and DMs. So, these people expect to see the game books stay in line with their novels. They think it's cool that when a new D&D book comes out that it mentions that a building in town that was destroyed by Drizzt is destroyed. Realms Shaking Events are the way to keep these things in parity while making sense of them. Why did the book say that spells worked differently now but suddenly they've gone back to working the way they used to? What's the in-world reason for that? The RSE is a way of saying, "That's because the goddess of magic is reborn and she has changed the rules of magic". That way all the characters in the books can still remember the past without it making no sense at all. [/QUOTE]
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