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Current State of VTTs?
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<blockquote data-quote="innerdude" data-source="post: 8145162" data-attributes="member: 85870"><p>I bought Foundry VTT while it was still in beta about 6 months ago.</p><p></p><p>100% recommend it. It's so vastly superior to Roll20 for overall speed, usability, user interface, and asset management that it's not even really a contest. Seriously, Roll20 would have to pay me to use their platform after having used Foundry for 6 months.</p><p></p><p>I tested it using the standard "self hosting" model first, and it worked beautifully. One minor port forwarding change in my home router for port 30000 and it worked instantly.</p><p></p><p>However, I already pay for web hosting for my wife's business website, so I ended up switching to using my web host (Dreamhost), who fully supports the Node-based system. Took all of 30 minutes to set up with nothing more than a little help from some of Dreamhost's FAQ pages.</p><p></p><p></p><p>I will say, if you are completely non-technically-inclined --- meaning, if the thought of having to actually use the Linux console to tool around with your web host to get it working sounds like some form of voodoo witchcraft --- you're better off either doing the traditional "self hosting" model, or being willing to pay for Foundry's "Forge" hosting service.</p><p></p><p></p><p>But in terms of the actual tool set, Foundry is fantastic.</p><p></p><p>I'm currently using the fan-made modules for Savage Worlds, but they just announced official Savage Worlds support last week.</p><p></p><p>I haven't tested the D&D 5 stuff at all, so if you're looking at that in particular, you may want to do some of your own research, but the community Discord channel is great and very helpful, and I can't imagine that it's any worse than the Savage Worlds play experience, which is excellent.</p><p></p><p>As far as official material support --- this may be a sticking point if you really are trying to avoid doing the work of importing the material. If you really, really just want everything pre-built for you, no manual setup required to run official modules, then Foundry probably isn't for you.</p><p></p><p>For me, the actual interface and usability, and ability to fully manage my own tokens/maps in a concise, user-friendly way, makes Foundry a total win.</p><p></p><p>*Edit --- the more I think about it, the more I'd recommend Foundry only if you're somewhat versed in general web hosting principles, especially if you're going to be the host/GM. The actual user interface for players requires zero technical knowledge, but the setup is a different story. If you're fluent in basic web hosting principles, setting up Foundry will feel intuitive and self-explanatory.</p><p></p><p>If not, your mileage may vary.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8145162, member: 85870"] I bought Foundry VTT while it was still in beta about 6 months ago. 100% recommend it. It's so vastly superior to Roll20 for overall speed, usability, user interface, and asset management that it's not even really a contest. Seriously, Roll20 would have to pay me to use their platform after having used Foundry for 6 months. I tested it using the standard "self hosting" model first, and it worked beautifully. One minor port forwarding change in my home router for port 30000 and it worked instantly. However, I already pay for web hosting for my wife's business website, so I ended up switching to using my web host (Dreamhost), who fully supports the Node-based system. Took all of 30 minutes to set up with nothing more than a little help from some of Dreamhost's FAQ pages. I will say, if you are completely non-technically-inclined --- meaning, if the thought of having to actually use the Linux console to tool around with your web host to get it working sounds like some form of voodoo witchcraft --- you're better off either doing the traditional "self hosting" model, or being willing to pay for Foundry's "Forge" hosting service. But in terms of the actual tool set, Foundry is fantastic. I'm currently using the fan-made modules for Savage Worlds, but they just announced official Savage Worlds support last week. I haven't tested the D&D 5 stuff at all, so if you're looking at that in particular, you may want to do some of your own research, but the community Discord channel is great and very helpful, and I can't imagine that it's any worse than the Savage Worlds play experience, which is excellent. As far as official material support --- this may be a sticking point if you really are trying to avoid doing the work of importing the material. If you really, really just want everything pre-built for you, no manual setup required to run official modules, then Foundry probably isn't for you. For me, the actual interface and usability, and ability to fully manage my own tokens/maps in a concise, user-friendly way, makes Foundry a total win. *Edit --- the more I think about it, the more I'd recommend Foundry only if you're somewhat versed in general web hosting principles, especially if you're going to be the host/GM. The actual user interface for players requires zero technical knowledge, but the setup is a different story. If you're fluent in basic web hosting principles, setting up Foundry will feel intuitive and self-explanatory. If not, your mileage may vary. [/QUOTE]
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