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Current State of VTTs?
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<blockquote data-quote="MNblockhead" data-source="post: 8145416" data-attributes="member: 6796661"><p>I'm another Foundry convert. I do host it with The Forge, however, so I am paying a subscription. But you don't have to. You can host it from your PC. But I want to run it from any computer, including my work computer when overseas, on which I can't install gaming software. </p><p></p><p>But I generally do not recommend it for people looking for something to primarily run D&D, esp. if they usually run WotC modules. </p><p></p><p>If you run D&D 5e and mostly WotC modules, and if you and your players don't mind installing software, get FG Classic (or Unity, but I found FGU to be sluggish and prone to hanging, to the point it was unusable)</p><p></p><p>If you run D&D 5e and mostly WotC adventures you and/or your players don't want to have to install software, go with Roll20.</p><p></p><p>If you run mostly d20 games, including 5e, but don't need support for everything in all the books, and like to run third-party adventures or brew your own, AND you and your players don't mind installing software, consider d20pro. It doesn't have all the bells and whistles of Fantasy Grounds, but I really like the clean and simple to use interface. </p><p></p><p>Foundry is for folks who love to tinker and stretch the limits of what a VTT can do. It has the best support for third-party-developed enhancements, but that comes with the risk of add-on conflicting, not being updated and breaking when the core program is updated. The 5e game system is SRD only, lacks support for a lot of D&D mechanics, and is just wonky overall. Basically, I love foundry, but am considering paying someone to help me configure various third-party add-ons to get the level of automation working the way I want because I just don't want to spend my free time troubleshooting issues all the time. </p><p></p><p>Personally, I find foundry is best when you keep it basic. Focus on map features and using something else for character sheets and don't worry much about dice automations. Once you want to have full-featured character sheets and lots of automations, you'll fall down a rabbit hole of add-ons and troubleshooting.</p><p></p><p>For lighter, more theater of the mind games, I use Role. Which just released its beta version to the public (I backed it on Kickstarter, so had earlier access).</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8145416, member: 6796661"] I'm another Foundry convert. I do host it with The Forge, however, so I am paying a subscription. But you don't have to. You can host it from your PC. But I want to run it from any computer, including my work computer when overseas, on which I can't install gaming software. But I generally do not recommend it for people looking for something to primarily run D&D, esp. if they usually run WotC modules. If you run D&D 5e and mostly WotC modules, and if you and your players don't mind installing software, get FG Classic (or Unity, but I found FGU to be sluggish and prone to hanging, to the point it was unusable) If you run D&D 5e and mostly WotC adventures you and/or your players don't want to have to install software, go with Roll20. If you run mostly d20 games, including 5e, but don't need support for everything in all the books, and like to run third-party adventures or brew your own, AND you and your players don't mind installing software, consider d20pro. It doesn't have all the bells and whistles of Fantasy Grounds, but I really like the clean and simple to use interface. Foundry is for folks who love to tinker and stretch the limits of what a VTT can do. It has the best support for third-party-developed enhancements, but that comes with the risk of add-on conflicting, not being updated and breaking when the core program is updated. The 5e game system is SRD only, lacks support for a lot of D&D mechanics, and is just wonky overall. Basically, I love foundry, but am considering paying someone to help me configure various third-party add-ons to get the level of automation working the way I want because I just don't want to spend my free time troubleshooting issues all the time. Personally, I find foundry is best when you keep it basic. Focus on map features and using something else for character sheets and don't worry much about dice automations. Once you want to have full-featured character sheets and lots of automations, you'll fall down a rabbit hole of add-ons and troubleshooting. For lighter, more theater of the mind games, I use Role. Which just released its beta version to the public (I backed it on Kickstarter, so had earlier access). [/QUOTE]
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