Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9428527" data-attributes="member: 6779196"><p>No. Sorry, but I’m not going to do that. I don’t think that’s an acceptable narrative restriction to force on DMs. And any rule that allows a character to remain unseen while completely out in the open for an indefinite amount of time is, in my opinion, a terrible rule. I understand that since D&D doesn’t have rules for facing, there needs to be a way for characters to move from one hiding spot to another without being seen, or to remain hidden long enough to make a melee attack. But that can be done without also enabling characters to spend several turns, minutes, or even hours completely out in the open doing whatever they please short of attacking and still not be seen. Simply saying that you stop being hidden from a creature if you end your turn without cover or obscuration from that creature and both problems are solved.</p><p></p><p>The pre-revision 5e did <em>not</em> always make it impossible. It was impossible by default, and the DM could rule that it was possible depending on circumstances, such as the target being distracted. That worked fine for me, but I understand it didn’t work for some folks, especially because some DMs would just never rule that it was possible. I understand the desire for a way to move between hiding places or run up and make a sneak attack without relying on DM fiat, and agree that would be a positive change. But you’re proposing the opposite: that it’s always possible to remain unseen without cover by default, and the DM <em>must</em> use fiat to ever rule that it isn’t, and that’s not any better. It is, in my opinion, far worse, because it requires the DM to make a ruling that is <em>more</em> restrictive than the default rather than less, which always carries the risk of being a controversial ruling. There needs to be a middle ground, and I think that being able to remain hidden as long as you <em>end</em> your turn with the criteria to hide met is a solution that would satisfy all parties.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9428527, member: 6779196"] No. Sorry, but I’m not going to do that. I don’t think that’s an acceptable narrative restriction to force on DMs. And any rule that allows a character to remain unseen while completely out in the open for an indefinite amount of time is, in my opinion, a terrible rule. I understand that since D&D doesn’t have rules for facing, there needs to be a way for characters to move from one hiding spot to another without being seen, or to remain hidden long enough to make a melee attack. But that can be done without also enabling characters to spend several turns, minutes, or even hours completely out in the open doing whatever they please short of attacking and still not be seen. Simply saying that you stop being hidden from a creature if you end your turn without cover or obscuration from that creature and both problems are solved. The pre-revision 5e did [I]not[/I] always make it impossible. It was impossible by default, and the DM could rule that it was possible depending on circumstances, such as the target being distracted. That worked fine for me, but I understand it didn’t work for some folks, especially because some DMs would just never rule that it was possible. I understand the desire for a way to move between hiding places or run up and make a sneak attack without relying on DM fiat, and agree that would be a positive change. But you’re proposing the opposite: that it’s always possible to remain unseen without cover by default, and the DM [I]must[/I] use fiat to ever rule that it isn’t, and that’s not any better. It is, in my opinion, far worse, because it requires the DM to make a ruling that is [I]more[/I] restrictive than the default rather than less, which always carries the risk of being a controversial ruling. There needs to be a middle ground, and I think that being able to remain hidden as long as you [I]end[/I] your turn with the criteria to hide met is a solution that would satisfy all parties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
Top