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General Tabletop Discussion
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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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<blockquote data-quote="Xeviat" data-source="post: 9429181" data-attributes="member: 57494"><p>Here is my quick attempt at Stealth rules:</p><p></p><p>Stealth</p><p></p><p>You can use the Stealth skill to sneak and avoid notice. Make a Dexterity (Stealth) check when you try to move or perform an action stealthily. Your Dexterity (Stealth) check is compared against the Passive Perception scores of anyone who could notice you. If your check meets or beats their score, you perform the action unnoticed; if the action is overt or noisy (like taking the Attack action or casting a spell with a Verbal component), you do not remain hidden afterwards; your DM may let you attempt a Dexterity (Stealth) check with disadvantage if circumstances allow it (such as casting a spell with verbal components quietly in loud surroundings). While you are hidden from a creature, that creature does not know what space you are in (though it may know which direction you went if you hid behind something) and you gain advantage to attack creatures you are hidden from.</p><p></p><p>Your Stealth check automatically fails if you are being directly observed. You need some kind of cover or obscurement to perform an action Stealthily; approaching quietly from behind, hiding in shadows, blending into a noisy crowd, etc. Creatures with special senses, like echo location and scent, may require alternate forms of cover or obscurement to hide from.</p><p></p><p>Not having a "Move Action" really makes it complicated. I'd probably say moving silently requires a Stealth check, and the dash action would be a Stealth check at disadvantage.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9429181, member: 57494"] Here is my quick attempt at Stealth rules: Stealth You can use the Stealth skill to sneak and avoid notice. Make a Dexterity (Stealth) check when you try to move or perform an action stealthily. Your Dexterity (Stealth) check is compared against the Passive Perception scores of anyone who could notice you. If your check meets or beats their score, you perform the action unnoticed; if the action is overt or noisy (like taking the Attack action or casting a spell with a Verbal component), you do not remain hidden afterwards; your DM may let you attempt a Dexterity (Stealth) check with disadvantage if circumstances allow it (such as casting a spell with verbal components quietly in loud surroundings). While you are hidden from a creature, that creature does not know what space you are in (though it may know which direction you went if you hid behind something) and you gain advantage to attack creatures you are hidden from. Your Stealth check automatically fails if you are being directly observed. You need some kind of cover or obscurement to perform an action Stealthily; approaching quietly from behind, hiding in shadows, blending into a noisy crowd, etc. Creatures with special senses, like echo location and scent, may require alternate forms of cover or obscurement to hide from. Not having a "Move Action" really makes it complicated. I'd probably say moving silently requires a Stealth check, and the dash action would be a Stealth check at disadvantage. [/QUOTE]
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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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