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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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<blockquote data-quote="OB1" data-source="post: 9429190" data-attributes="member: 6796241"><p>[USER=7040881]@Soulknife_Infiltrator[/USER] thank you for the wonderful breakdown. I think this all makes sense, but with one caveat. For it to work in all situations (not just combat encounters), I would have liked to see the rule state that "you gain the Invisible condition until the end of your next turn." With that, we have a straightforward way to adjudicate the rule, while avoiding some of the absurd results where you take the Hide action a mile away from the gate, rolling until you get a Nat20, and then walk past the guards invisibly (note that I personally would call for additional stealth checks in a situation like that, so I'm only talking about the absurdity of the strict reading of the rule). </p><p></p><p>Conversely, the rule could also add a feature that if you leave the area of cover/darkness/etc. that you must make a new stealth check to avoid breaking the condition (again, I'd rule this anyhow since cover breaks if you make a sound louder than a whisper, and moving your position would have enough uncertainty to warrant a check) but as you mentioned, that makes the feature nearly worthless in actual play.</p><p></p><p>What do you think? Would a "until the end of your next turn" addendum to the Hide rule be enough to not throw the baby out with the bathwater?</p></blockquote><p></p>
[QUOTE="OB1, post: 9429190, member: 6796241"] [USER=7040881]@Soulknife_Infiltrator[/USER] thank you for the wonderful breakdown. I think this all makes sense, but with one caveat. For it to work in all situations (not just combat encounters), I would have liked to see the rule state that "you gain the Invisible condition until the end of your next turn." With that, we have a straightforward way to adjudicate the rule, while avoiding some of the absurd results where you take the Hide action a mile away from the gate, rolling until you get a Nat20, and then walk past the guards invisibly (note that I personally would call for additional stealth checks in a situation like that, so I'm only talking about the absurdity of the strict reading of the rule). Conversely, the rule could also add a feature that if you leave the area of cover/darkness/etc. that you must make a new stealth check to avoid breaking the condition (again, I'd rule this anyhow since cover breaks if you make a sound louder than a whisper, and moving your position would have enough uncertainty to warrant a check) but as you mentioned, that makes the feature nearly worthless in actual play. What do you think? Would a "until the end of your next turn" addendum to the Hide rule be enough to not throw the baby out with the bathwater? [/QUOTE]
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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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