Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauln6" data-source="post: 9430575" data-attributes="member: 6777422"><p>Yes but whenever you roll that check, the DM decides when it becomes relevant.</p><p></p><p>It seems to me to that the term 'unless the enemy can somehow see you' is sufficiently broad and should apply where you are standing in plain sight in bright light in front of a target at the start of their turn.</p><p></p><p>Unfortunately, the invisibility spell doesn't specify that any attempt to see you with normal/dark vision automatically fails or that the spell makes you transparent or grants you total concealment etc. So the problem seems to be more that what works for one doesn't work well for the other. All it does is state that speaking louder than a whisper doesn't lose you the invisible condition.</p><p></p><p>There is also the issue that rolling moving silently into the invisible condition means that it has lost a lot of flavour. I will probably house rule that you need to move at half speed to retain it if that is the defining factor to remaining unnoticed (sleeping enemies etc). Sneaking up on enemies inside a room is now a DC 15 stealth check. Rogues can stealth as a bonus action and use help to assist one armoured group member. If the door is closed, passive perception would be at -5 (effectively a DC10 check). Does that sound about right. Even if you fail, your enemy still can't see you or target you due to total cover but they get the chance to make a DC15 stealth roll to get the drop on you.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9430575, member: 6777422"] Yes but whenever you roll that check, the DM decides when it becomes relevant. It seems to me to that the term 'unless the enemy can somehow see you' is sufficiently broad and should apply where you are standing in plain sight in bright light in front of a target at the start of their turn. Unfortunately, the invisibility spell doesn't specify that any attempt to see you with normal/dark vision automatically fails or that the spell makes you transparent or grants you total concealment etc. So the problem seems to be more that what works for one doesn't work well for the other. All it does is state that speaking louder than a whisper doesn't lose you the invisible condition. There is also the issue that rolling moving silently into the invisible condition means that it has lost a lot of flavour. I will probably house rule that you need to move at half speed to retain it if that is the defining factor to remaining unnoticed (sleeping enemies etc). Sneaking up on enemies inside a room is now a DC 15 stealth check. Rogues can stealth as a bonus action and use help to assist one armoured group member. If the door is closed, passive perception would be at -5 (effectively a DC10 check). Does that sound about right. Even if you fail, your enemy still can't see you or target you due to total cover but they get the chance to make a DC15 stealth roll to get the drop on you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
Top