Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 9432300" data-attributes="member: 6796241"><p>With the caveat that I may change my mind after I get both the PHB and DMG in my hands, my sense now is that the rules for Hiding and the Invisible condition work quite well without errata or house rules, thanks in large part to the thoughts in this thread of [USER=6932123]@Kinematics[/USER] [USER=23751]@Maxperson[/USER] and [USER=7040881]@Soulknife_Infiltrator[/USER]. </p><p></p><p>The only question I have in my own mind is how I would rule on someone coming out of cover in Bright Light as to whether they would automatically be found (ie no uncertainty) or if I would instead give all enemies (or PCs if the circumstances were reversed) advantage (and thus a +5 to their passive perception) to find someone coming out of cover or a heavily obscured area. </p><p></p><p>I'm leaning towards the latter, as I think it's fine that a rouge who got a 21 Stealth check could slip by a typical guard (15 passive upped to 20 due to advantage) in bright light (waiting for them to turn their head before sneaking by) or sneak up behind an enemy in battle to melee attack them. In Dim Light coming out of cover would be against the regular passive perception roll, and I'd probably give disadvantage to the enemy if they were in Darkness (making it consistant with the advantage for Bright Light).</p></blockquote><p></p>
[QUOTE="OB1, post: 9432300, member: 6796241"] With the caveat that I may change my mind after I get both the PHB and DMG in my hands, my sense now is that the rules for Hiding and the Invisible condition work quite well without errata or house rules, thanks in large part to the thoughts in this thread of [USER=6932123]@Kinematics[/USER] [USER=23751]@Maxperson[/USER] and [USER=7040881]@Soulknife_Infiltrator[/USER]. The only question I have in my own mind is how I would rule on someone coming out of cover in Bright Light as to whether they would automatically be found (ie no uncertainty) or if I would instead give all enemies (or PCs if the circumstances were reversed) advantage (and thus a +5 to their passive perception) to find someone coming out of cover or a heavily obscured area. I'm leaning towards the latter, as I think it's fine that a rouge who got a 21 Stealth check could slip by a typical guard (15 passive upped to 20 due to advantage) in bright light (waiting for them to turn their head before sneaking by) or sneak up behind an enemy in battle to melee attack them. In Dim Light coming out of cover would be against the regular passive perception roll, and I'd probably give disadvantage to the enemy if they were in Darkness (making it consistant with the advantage for Bright Light). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
Top