Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 9432721" data-attributes="member: 6796241"><p>Rolls are only called for if the outcome is in doubt. If I hide behind cover and then stroll right up to a guards face, there is no doubt about the outcome, they see you. Same as if I walk up to an unlocked door and open it. If I as a player, instead say that I'm trying to time my sprint past the guard for when they're not looking, that's where passive perception (with advantage in bright light) would come into play.</p><p></p><p>And that's exactly how I would discuss the situation with a player who believed that the original Hide gave them invisibility, and then they described trying to walk past 6 guards at a gate in broad daylight. I'd say, okay they guards see you and tell you to stop, drawing their weapons. If the player said, but I was hiding, I'd confirm that they aren't just trying to waltz by them as if invisible, and then resolve the uncertainty. Because you're not actually invisible, you just have the invisible condition, which assumes a different scene and a different approach by the PCs.</p></blockquote><p></p>
[QUOTE="OB1, post: 9432721, member: 6796241"] Rolls are only called for if the outcome is in doubt. If I hide behind cover and then stroll right up to a guards face, there is no doubt about the outcome, they see you. Same as if I walk up to an unlocked door and open it. If I as a player, instead say that I'm trying to time my sprint past the guard for when they're not looking, that's where passive perception (with advantage in bright light) would come into play. And that's exactly how I would discuss the situation with a player who believed that the original Hide gave them invisibility, and then they described trying to walk past 6 guards at a gate in broad daylight. I'd say, okay they guards see you and tell you to stop, drawing their weapons. If the player said, but I was hiding, I'd confirm that they aren't just trying to waltz by them as if invisible, and then resolve the uncertainty. Because you're not actually invisible, you just have the invisible condition, which assumes a different scene and a different approach by the PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
Top