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General Tabletop Discussion
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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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<blockquote data-quote="Pauln6" data-source="post: 9435540" data-attributes="member: 6777422"><p>If they had kept the wording that if you do something to break the invisible condition, you nonetheless retain it until the end of your turn, that would fix one problem - breaking cover to attack - but would give advantage on all your attacks that turn. </p><p></p><p>Specific wording that if you end your turn without cover or concealment then you are no longer invisible doesn't cover the scenario of the distracted guard.</p><p></p><p>They just need a paragraph on adjudication of when it's possible to detect someone. </p><p></p><p>If someone has the invisible condition and stays put, perhaps waiting for nightfall. I see no reason not to let them stay invisible. So a PC with a high passive perception walks into a room with hidden goblin guards, the guards do not instantly lose the condition on that PC's turn if they rolled over 15. The PC has to actively search.</p><p></p><p>If they move from their position, crossing open ground, an alert guard gets to roll perception, a distracted guard you check against passive perception, and in some circumstances (alert guards looking in the correct direction when there is no cover or concealment) the condition breaks because it is certain that the guard 'can somehow see you'. The latter is where you use classic distraction techniques as your action/free interaction to remove the certainty (thrown rock, noisy familiar etc).</p><p></p><p>Under cover or concealment e.g in fog or at night, if the rogue was moving silently at half speed, I might not even give the lazy guard their passive perception check because nothing has happened to break the invisible condition but that's me considering a personal preference. At night, they would take -5 on the check anyway, I guess?</p><p></p><p>The DM decides when a new stealth roll is needed. Perhaps avoiding lots of dry twigs might require a check when moving across open ground but that could easily be deemed part of the passive perception check since the PC has broken cover?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9435540, member: 6777422"] If they had kept the wording that if you do something to break the invisible condition, you nonetheless retain it until the end of your turn, that would fix one problem - breaking cover to attack - but would give advantage on all your attacks that turn. Specific wording that if you end your turn without cover or concealment then you are no longer invisible doesn't cover the scenario of the distracted guard. They just need a paragraph on adjudication of when it's possible to detect someone. If someone has the invisible condition and stays put, perhaps waiting for nightfall. I see no reason not to let them stay invisible. So a PC with a high passive perception walks into a room with hidden goblin guards, the guards do not instantly lose the condition on that PC's turn if they rolled over 15. The PC has to actively search. If they move from their position, crossing open ground, an alert guard gets to roll perception, a distracted guard you check against passive perception, and in some circumstances (alert guards looking in the correct direction when there is no cover or concealment) the condition breaks because it is certain that the guard 'can somehow see you'. The latter is where you use classic distraction techniques as your action/free interaction to remove the certainty (thrown rock, noisy familiar etc). Under cover or concealment e.g in fog or at night, if the rogue was moving silently at half speed, I might not even give the lazy guard their passive perception check because nothing has happened to break the invisible condition but that's me considering a personal preference. At night, they would take -5 on the check anyway, I guess? The DM decides when a new stealth roll is needed. Perhaps avoiding lots of dry twigs might require a check when moving across open ground but that could easily be deemed part of the passive perception check since the PC has broken cover? [/QUOTE]
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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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