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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9591517" data-attributes="member: 59057"><p>I understand your concerns.</p><p></p><p>But then I think, the advantage/disadvantage part is important:</p><p>In most circumstances, a creature just passing by has disadvantage on passive perception. So it is effectively 5+modifiers. 0+modifiers would be too low to do anything.</p><p></p><p>Then if you are very highly concentrated watching just a door, advantage raises it to 15+modifiers. Also seems like a good score. 20+modifiers would be too high.</p><p></p><p>Then I would never use it as a floor for the search action.</p><p>I would, as explained in my previus post, use it to give a hint that something seems off and now an active check is needed to confirm or notice more.</p><p></p><p>For combat, I use passive peception score (+/- 5) to check if characters are surprised (general awareness) and roll initiative with disadvantage.</p><p>A creature having beaten DC 15 on their stealth check also gains advantage on initiative. Seems straight forward. </p><p></p><p>Often that means an ambush is initiative with advantage vs initiative with disadvantage, making it very likely that ambushers go first.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9591517, member: 59057"] I understand your concerns. But then I think, the advantage/disadvantage part is important: In most circumstances, a creature just passing by has disadvantage on passive perception. So it is effectively 5+modifiers. 0+modifiers would be too low to do anything. Then if you are very highly concentrated watching just a door, advantage raises it to 15+modifiers. Also seems like a good score. 20+modifiers would be too high. Then I would never use it as a floor for the search action. I would, as explained in my previus post, use it to give a hint that something seems off and now an active check is needed to confirm or notice more. For combat, I use passive peception score (+/- 5) to check if characters are surprised (general awareness) and roll initiative with disadvantage. A creature having beaten DC 15 on their stealth check also gains advantage on initiative. Seems straight forward. Often that means an ambush is initiative with advantage vs initiative with disadvantage, making it very likely that ambushers go first. [/QUOTE]
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Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.
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