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Current take on GWM/SS
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<blockquote data-quote="Celtavian" data-source="post: 6641420" data-attributes="member: 5834"><p>The player is choosing it because he enjoys being a powerful damage dealer. It is what makes the game fun for him. He has done this in every edition we've played for the past 20 years. In 1st and 2nd edition it wasn't much of a problem due to the specialization of the classes. In 3E it became a pretty big problem for me as a DM. But <em>Pathfinder</em>/3E allowed so much of this overpowering power that made it impossible to run a game without feeling like you're writing a term paper to prepare that it started to ruin my fun. When <em>Mythic Adventures</em> came out, I finally burned out. It took much work to modify 3E/Pathfinder rules to lower the power level at high level. I grew weary of writing house rules.</p><p></p><p>It's mostly a problem for myself and the other guy that DMs. We are the ones that have to design encounters specifically to challenge these feats when they are present. The other two players don't care. They just love doing tons of damage. </p><p></p><p>As a DM you want rules that don't create these kinds of headaches. Then you have to tone them down, often with resistance from the players. It's no fun for anyone.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6641420, member: 5834"] The player is choosing it because he enjoys being a powerful damage dealer. It is what makes the game fun for him. He has done this in every edition we've played for the past 20 years. In 1st and 2nd edition it wasn't much of a problem due to the specialization of the classes. In 3E it became a pretty big problem for me as a DM. But [I]Pathfinder[/I]/3E allowed so much of this overpowering power that made it impossible to run a game without feeling like you're writing a term paper to prepare that it started to ruin my fun. When [I]Mythic Adventures[/I] came out, I finally burned out. It took much work to modify 3E/Pathfinder rules to lower the power level at high level. I grew weary of writing house rules. It's mostly a problem for myself and the other guy that DMs. We are the ones that have to design encounters specifically to challenge these feats when they are present. The other two players don't care. They just love doing tons of damage. As a DM you want rules that don't create these kinds of headaches. Then you have to tone them down, often with resistance from the players. It's no fun for anyone. [/QUOTE]
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