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Current take on GWM/SS
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<blockquote data-quote="pming" data-source="post: 6641597" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> "Other".</p><p></p><p> I have two suggestions:</p><p></p><p><strong>Suggestion #1</strong></p><p> Change the -5/+10 to just a flat "+1/+2". So you'd get +1 to hit and +2 damage. Hit a bit more offten, do a bit more damage overall. Nothing the system can't handle. The -5/+10 is a problem because in order to balance your -5 down, you want maxed out strength; with that maxed out strength, you're doing +15 damage, with nor appreciable lowering of your to hit chance. So, basically, there <em>isn't a drawback</em> to using it.</p><p></p><p><strong>Suggestion #2</strong></p><p> Change the -5/+1- to "You are treated as if you had a 20 Strength with a Single two-handed weapon of your choice" (or "...20 Dexterity...single missile weapon of your choice" for SS). This nixes the whole "just pile on bonuses" problem. Now you can have a fighter who wants to do a lot of damage (re: pretty much all of them), who doesn't have to sacrifice Dex. With Sharpshooter, same thing in reverse.</p><p></p><p>My biggest gripes with Feats, in any game, is that all they do is "add stuff" to the character. They never have any drawbacks. Everything else in the game is about compromises. If I take bow over crossbow, I can't use one hand to hold a torch while walking, but I do get better range. I can wear lighter armor and save on weight so I can carry more treasure and be a bit more mobile, or wear heavy armor, but be able to carry less treasure and be less nimble. I can choose the Fireball spell to do damage to a larger group of people, or I can choose Vampiric Touch for less damage, but can heal myself.</p><p></p><p>When feats were designed, they dropped the ball on "balancing" them. Because the system wasn't designed with them in mind (re: why they are Optional), they should have been "self balancing". They aren't. That's the problem.</p><p></p><p> Personally, I'd go with Suggestion #1 first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6641597, member: 45197"] Hiya. "Other". I have two suggestions: [B]Suggestion #1[/B] Change the -5/+10 to just a flat "+1/+2". So you'd get +1 to hit and +2 damage. Hit a bit more offten, do a bit more damage overall. Nothing the system can't handle. The -5/+10 is a problem because in order to balance your -5 down, you want maxed out strength; with that maxed out strength, you're doing +15 damage, with nor appreciable lowering of your to hit chance. So, basically, there [I]isn't a drawback[/I] to using it. [B]Suggestion #2[/B] Change the -5/+1- to "You are treated as if you had a 20 Strength with a Single two-handed weapon of your choice" (or "...20 Dexterity...single missile weapon of your choice" for SS). This nixes the whole "just pile on bonuses" problem. Now you can have a fighter who wants to do a lot of damage (re: pretty much all of them), who doesn't have to sacrifice Dex. With Sharpshooter, same thing in reverse. My biggest gripes with Feats, in any game, is that all they do is "add stuff" to the character. They never have any drawbacks. Everything else in the game is about compromises. If I take bow over crossbow, I can't use one hand to hold a torch while walking, but I do get better range. I can wear lighter armor and save on weight so I can carry more treasure and be a bit more mobile, or wear heavy armor, but be able to carry less treasure and be less nimble. I can choose the Fireball spell to do damage to a larger group of people, or I can choose Vampiric Touch for less damage, but can heal myself. When feats were designed, they dropped the ball on "balancing" them. Because the system wasn't designed with them in mind (re: why they are Optional), they should have been "self balancing". They aren't. That's the problem. Personally, I'd go with Suggestion #1 first. :) ^_^ Paul L. Ming [/QUOTE]
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