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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="kerbarian" data-source="post: 6641692" data-attributes="member: 40393"><p>A system that's balanced so that players can make any choices they want and not worry about overshadowing others is a worthwhile goal, IMO. If a system does allow character builds that overshadow most others, it's true that you can remedy that by having every player voluntarily avoid those choices. But I see that as the players working together to fix a flaw in the system, and it's better if the system doesn't have that flaw to start with.</p><p></p><p>Requiring players to not only understand the choices relevant to their character but to also understand the entire system well enough to avoid overshadowing other types of characters is essentially requiring that players have a large amount of system mastery in order to make choices that will be fun for the group. Isn't it much better if players can choose anything they want without worrying that they'll break the game for others?</p><p></p><p>My personal experience is that GWM and SS do generate that feeling of overshadowing other characters when used effectively, and the game would be better if they were rewritten.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6641692, member: 40393"] A system that's balanced so that players can make any choices they want and not worry about overshadowing others is a worthwhile goal, IMO. If a system does allow character builds that overshadow most others, it's true that you can remedy that by having every player voluntarily avoid those choices. But I see that as the players working together to fix a flaw in the system, and it's better if the system doesn't have that flaw to start with. Requiring players to not only understand the choices relevant to their character but to also understand the entire system well enough to avoid overshadowing other types of characters is essentially requiring that players have a large amount of system mastery in order to make choices that will be fun for the group. Isn't it much better if players can choose anything they want without worrying that they'll break the game for others? My personal experience is that GWM and SS do generate that feeling of overshadowing other characters when used effectively, and the game would be better if they were rewritten. [/QUOTE]
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