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Current take on GWM/SS
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<blockquote data-quote="pming" data-source="post: 6641701" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p> ...and...?</p><p></p><p> So, because it becomes less useful at higher levels, that makes it "a stupid choice"? And ,just how would it be a stupid choice if your fighter has a 14 Str to begin with? Or a lower Strength even? Of course, "power-mad optimizer" types may complain voiciverously over it...but who cares? They complain about <em>anything</em> that goes against them min/MAX'ing their characters pure DPS. If you are using Multiclassing in your game, I can easily see an elven fighter taking this as soon as he hits level 4. He's probably balanced his stats to be good overall, and not focused. At least when he fights with his Greatsword/Longbow he's comparable to the other Fighters (even if he's lower level in Fighter).</p><p></p><p> Taking suggestion #2 at level 1 (for a human, using the Optional human thing), I'm pretty sure it would *greatly* enhance the chance of that character even *surviving* to level 8. I'd hardly call that a "waste". Of course, if death in your (general "your") game doesn't happen or happens rarely, then it becomes less so. But in my game, I have yet to have a PC crack the level 4 barrier. I'm sure if someone ever hits level 5 there will be much rejoicing at the table (and, I suspect, this may happen in the next game session or two...then again...death can sneak up on you pretty good!).</p><p></p><p>At any rate, it's a Feat. So it's all Optional anyway. If they are a problem in anyone's game, drop 'em.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6641701, member: 45197"] Hiya. ...and...? So, because it becomes less useful at higher levels, that makes it "a stupid choice"? And ,just how would it be a stupid choice if your fighter has a 14 Str to begin with? Or a lower Strength even? Of course, "power-mad optimizer" types may complain voiciverously over it...but who cares? They complain about [I]anything[/I] that goes against them min/MAX'ing their characters pure DPS. If you are using Multiclassing in your game, I can easily see an elven fighter taking this as soon as he hits level 4. He's probably balanced his stats to be good overall, and not focused. At least when he fights with his Greatsword/Longbow he's comparable to the other Fighters (even if he's lower level in Fighter). Taking suggestion #2 at level 1 (for a human, using the Optional human thing), I'm pretty sure it would *greatly* enhance the chance of that character even *surviving* to level 8. I'd hardly call that a "waste". Of course, if death in your (general "your") game doesn't happen or happens rarely, then it becomes less so. But in my game, I have yet to have a PC crack the level 4 barrier. I'm sure if someone ever hits level 5 there will be much rejoicing at the table (and, I suspect, this may happen in the next game session or two...then again...death can sneak up on you pretty good!). At any rate, it's a Feat. So it's all Optional anyway. If they are a problem in anyone's game, drop 'em. ^_^ Paul L. Ming [/QUOTE]
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