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<blockquote data-quote="Celtavian" data-source="post: 6641914" data-attributes="member: 5834"><p>These kinds of problematic rules have slipped by in every game system ever made. It was much worse in 3E/<em>Pathfinder</em>. It existed all the way back to the days when TSR released the <em>Unearthed Arcana</em> and the barbarian and cavalier class (especially when combined with Paladin) or TWF created problems in balance causing players to choose these options over others to optimize their combat effectiveness. Are you attempting to make the claim that the game designers do not create game rules that create systemic problems of various kinds? That players and DMs are the ones at fault for problems in the game system when intelligent players choose optimal options that the game designers have made available and DMs don't design every encounter to counter these problems? </p><p></p><p></p><p></p><p>I do not find it works just fine. I found it to work quite poorly in many circumstances in the past, especially so in 3E/<em>Pathfinder</em>. I worked very hard to tailor the story to highlight each player. It took a tremendous amount of work and rule modification because the game designers allowed a great many problem rules into the game. Not being able to acknowledge when game designers insert problem mechanics is an odd stance by anyone that has played RPGs for a long time.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6641914, member: 5834"] These kinds of problematic rules have slipped by in every game system ever made. It was much worse in 3E/[I]Pathfinder[/I]. It existed all the way back to the days when TSR released the [I]Unearthed Arcana[/I] and the barbarian and cavalier class (especially when combined with Paladin) or TWF created problems in balance causing players to choose these options over others to optimize their combat effectiveness. Are you attempting to make the claim that the game designers do not create game rules that create systemic problems of various kinds? That players and DMs are the ones at fault for problems in the game system when intelligent players choose optimal options that the game designers have made available and DMs don't design every encounter to counter these problems? I do not find it works just fine. I found it to work quite poorly in many circumstances in the past, especially so in 3E/[I]Pathfinder[/I]. I worked very hard to tailor the story to highlight each player. It took a tremendous amount of work and rule modification because the game designers allowed a great many problem rules into the game. Not being able to acknowledge when game designers insert problem mechanics is an odd stance by anyone that has played RPGs for a long time. [/QUOTE]
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