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<blockquote data-quote="iserith" data-source="post: 6641951" data-attributes="member: 97077"><p>Which is my point. It ain't the feats - it's the group's approach to the game that is at odds with the game's design in some fashion. Forty-five percent of respondents have no issue with the feat as of the time of this post. I imagine that's because they play the game in a particular way that is more compatible with the game's assumptions.</p><p></p><p>Change or eliminate the feats, of course, if you don't want to change your approach.</p><p></p><p></p><p></p><p>No, it's possible that game designers include mechanics that go against the base assumptions of the game. However, I do not find that to be the case with these feats. Reading the posts of those who find the feats flawed in some fashion, I get the impression that they are not playing the game with a balanced approach with regard to the three pillars and have players that have difficulty sharing the spotlight. Some also come from a 3e/4e background (games that I enjoyed) and have carried that mindset forward into D&D 5e when it's clearly a different game. It's not enough to make all the optimal choices. Those choices must also help the group achieve the goals of play in my view.</p><p></p><p>In any case, it's your game - change the feats if you have no other solution (or don't want to apply the solutions you do know of).</p></blockquote><p></p>
[QUOTE="iserith, post: 6641951, member: 97077"] Which is my point. It ain't the feats - it's the group's approach to the game that is at odds with the game's design in some fashion. Forty-five percent of respondents have no issue with the feat as of the time of this post. I imagine that's because they play the game in a particular way that is more compatible with the game's assumptions. Change or eliminate the feats, of course, if you don't want to change your approach. No, it's possible that game designers include mechanics that go against the base assumptions of the game. However, I do not find that to be the case with these feats. Reading the posts of those who find the feats flawed in some fashion, I get the impression that they are not playing the game with a balanced approach with regard to the three pillars and have players that have difficulty sharing the spotlight. Some also come from a 3e/4e background (games that I enjoyed) and have carried that mindset forward into D&D 5e when it's clearly a different game. It's not enough to make all the optimal choices. Those choices must also help the group achieve the goals of play in my view. In any case, it's your game - change the feats if you have no other solution (or don't want to apply the solutions you do know of). [/QUOTE]
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