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Current take on GWM/SS
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<blockquote data-quote="Minigiant" data-source="post: 6642592" data-attributes="member: 63508"><p>100% true. But the game is designed for you to win even hard fights without a PC drops from max to zero. Even if a level 11 party runs into a medium party of orcs with 4 of them including the chieftan buffed by their eye of Grummsh via <em>bless</em> and a spiritual weapon, you will survive hits from all the javelins (maybe not the greataxes)</p><p></p><p>But my point still stands.</p><p></p><p>Sharpshooter is powerful but nothing to worry about. It's an archer. Dedicated Archers are usually 5th wheels. Most parties want a melee, mage, healer, and a skills guy before they want an archer. The game is designed that way. If you take an archer before the "core four" archetypes, you tend to suffer bad somewhere else.</p><p></p><p>Great Weapon Master is powerful but nothing to worry about. Heavy weapons guys and the feat itself are low tier at low levels if you don't have another frontline warrior backing it up. So you can easily find yourself in archer territory of "Grab a shield, second melee weapon or get out". Not as bad as an archer but you have the whole mobility thing biting you as a GWF warrior.</p><p></p><p>GWM and SS are powerful but mostly fine. The only issues are big parties or starting past level 6 as you can mitigate the weaknesses of the build and optimize more.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6642592, member: 63508"] 100% true. But the game is designed for you to win even hard fights without a PC drops from max to zero. Even if a level 11 party runs into a medium party of orcs with 4 of them including the chieftan buffed by their eye of Grummsh via [I]bless[/I] and a spiritual weapon, you will survive hits from all the javelins (maybe not the greataxes) But my point still stands. Sharpshooter is powerful but nothing to worry about. It's an archer. Dedicated Archers are usually 5th wheels. Most parties want a melee, mage, healer, and a skills guy before they want an archer. The game is designed that way. If you take an archer before the "core four" archetypes, you tend to suffer bad somewhere else. Great Weapon Master is powerful but nothing to worry about. Heavy weapons guys and the feat itself are low tier at low levels if you don't have another frontline warrior backing it up. So you can easily find yourself in archer territory of "Grab a shield, second melee weapon or get out". Not as bad as an archer but you have the whole mobility thing biting you as a GWF warrior. GWM and SS are powerful but mostly fine. The only issues are big parties or starting past level 6 as you can mitigate the weaknesses of the build and optimize more. [/QUOTE]
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