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Current take on GWM/SS
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<blockquote data-quote="DaveDash" data-source="post: 6642605" data-attributes="member: 6786202"><p>I don't know anyone that plays this way across 20 years of RPG gaming both in CRPGS, MMOs, and TTRPGs.</p><p></p><p>This is how it normally works:</p><p></p><p>Cleric Player: I will cast Bless on myself (so I don't lose concentration as easy), the Fighter because he hits *really* hard with SS, and someone else, because I want to win the encounter using the least resources as possible with the less risk to myself and others. I may cast banish if it's fighting something that can be banished easily but that entire argument is moot because that one spell probably wins the encounter anyway.</p><p></p><p>I've heard you trumpet on about the resource argument before. Not every fight is deadly. There is a mix of easy and hard fights. For the easy fights, you don't really need to have bless up and the SS guy still has the best attack bonus in the game (and ignores cover) so can plink off low AC enemies usually on a roll of 2-3 or better. No bless required, still massive damage.</p><p>Hard fights bless always is on, unless there are exceptions where something else comes up, which is rare. On those hard fights when my Cleric does NOT cast bless, we notice it. It hurts. It's such a powerful spell that it's even worth it using higher level slots to cast it, however I usually save all my first level slots for it. Running more than 4 deadly fights per day, or 4 fights where you're fighting nothing but high AC things is not the norm.</p><p></p><p>It's not a problem for groups that don't min/max, I'll accept that argument. But by that same logic removing the -5/+10 mechanic probably wouldn't hurt those groups either, because they don't min max! So it could quite happily be removed from the game without fuss.</p><p></p><p>For the rest of us, including at least one poster here, it's actually potentially game breaking. <em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6691635" target="_blank">Zardnaar</a></u></strong></em> actually ended up ending one of first D&D 5e campaigns at around level 12 because the SS + Crossbow Expert fighter made it not fun for everyone involved. After that people agreed at his table not to take those feats.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6642605, member: 6786202"] I don't know anyone that plays this way across 20 years of RPG gaming both in CRPGS, MMOs, and TTRPGs. This is how it normally works: Cleric Player: I will cast Bless on myself (so I don't lose concentration as easy), the Fighter because he hits *really* hard with SS, and someone else, because I want to win the encounter using the least resources as possible with the less risk to myself and others. I may cast banish if it's fighting something that can be banished easily but that entire argument is moot because that one spell probably wins the encounter anyway. I've heard you trumpet on about the resource argument before. Not every fight is deadly. There is a mix of easy and hard fights. For the easy fights, you don't really need to have bless up and the SS guy still has the best attack bonus in the game (and ignores cover) so can plink off low AC enemies usually on a roll of 2-3 or better. No bless required, still massive damage. Hard fights bless always is on, unless there are exceptions where something else comes up, which is rare. On those hard fights when my Cleric does NOT cast bless, we notice it. It hurts. It's such a powerful spell that it's even worth it using higher level slots to cast it, however I usually save all my first level slots for it. Running more than 4 deadly fights per day, or 4 fights where you're fighting nothing but high AC things is not the norm. It's not a problem for groups that don't min/max, I'll accept that argument. But by that same logic removing the -5/+10 mechanic probably wouldn't hurt those groups either, because they don't min max! So it could quite happily be removed from the game without fuss. For the rest of us, including at least one poster here, it's actually potentially game breaking. [I][B][U][URL="http://www.enworld.org/forum/member.php?u=6691635"]Zardnaar[/URL][/U][/B][/I] actually ended up ending one of first D&D 5e campaigns at around level 12 because the SS + Crossbow Expert fighter made it not fun for everyone involved. After that people agreed at his table not to take those feats. [/QUOTE]
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