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Current take on GWM/SS
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<blockquote data-quote="DaveDash" data-source="post: 6642757" data-attributes="member: 6786202"><p>I mentioned that I was including attack rolls in my original post. It's not my problem if you jumped to conclusions in your eagerness to prove me wrong.</p><p></p><p></p><p></p><p>I never included 2.5's in any data. I included 2.5's in replies to posts that were like 'ZOMG HOW COME YOUR CROSSBOW EXPERT FIGHTER DIDNT MISS ALL THE TIME? HAX!"</p><p></p><p></p><p></p><p>Way too subjective to have any basis for discussion. Fighting important creatures that may or may not have high AC may also call for the party to expend other resources to gain advantage etc. This is why real world data >>>> white room maths.</p><p></p><p>Also your assumption is totally flawed. Cleaning up a bunch of low CR's that can still do a lot of damage is very important. I've had skeletons (CR1/2) do ~60 damage to a Level 17 Battlemaster Fighter in one combat. Action economy in this game is important, and so is thinning down numbers of enemy creatures, something a SS archer will excel at.</p><p></p><p></p><p></p><p>You can't work out how to get +12 on an attack roll? Really?</p><p></p><p>You're also not factoring in both sets of data - because there were a lot of 1's rolled in the first set.</p><p></p><p></p><p></p><p></p><p></p><p>No one is claiming that SS is overpowered in the low parts of the game. It's around level 8 when it starts to become a bit of an issue, and really around level 13 that things start to fall apart, when you have an attack bonus of +12. With magic weapons, this problem becomes apparent earlier.</p><p></p><p>You're aiming at a mix of low and high AC targets, but <strong>by design</strong> there are more lower AC targets than higher AC targets. Go look at the monsters manual. This is a critical factor you keep dismissing but it's a general game fact. One of the core design principals of bounded accuracy is the ability to use low CR creatures all through-out the game, and it's built into the encounter building guidelines and design assumptions.</p><p></p><p>You're also jumping to a wild conclusion that the longbow archer and picking high AC targets and the SS fighter is not. Now you're just trying to realign reality to match your incorrect expectations.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6642757, member: 6786202"] I mentioned that I was including attack rolls in my original post. It's not my problem if you jumped to conclusions in your eagerness to prove me wrong. I never included 2.5's in any data. I included 2.5's in replies to posts that were like 'ZOMG HOW COME YOUR CROSSBOW EXPERT FIGHTER DIDNT MISS ALL THE TIME? HAX!" Way too subjective to have any basis for discussion. Fighting important creatures that may or may not have high AC may also call for the party to expend other resources to gain advantage etc. This is why real world data >>>> white room maths. Also your assumption is totally flawed. Cleaning up a bunch of low CR's that can still do a lot of damage is very important. I've had skeletons (CR1/2) do ~60 damage to a Level 17 Battlemaster Fighter in one combat. Action economy in this game is important, and so is thinning down numbers of enemy creatures, something a SS archer will excel at. You can't work out how to get +12 on an attack roll? Really? You're also not factoring in both sets of data - because there were a lot of 1's rolled in the first set. No one is claiming that SS is overpowered in the low parts of the game. It's around level 8 when it starts to become a bit of an issue, and really around level 13 that things start to fall apart, when you have an attack bonus of +12. With magic weapons, this problem becomes apparent earlier. You're aiming at a mix of low and high AC targets, but [B]by design[/B] there are more lower AC targets than higher AC targets. Go look at the monsters manual. This is a critical factor you keep dismissing but it's a general game fact. One of the core design principals of bounded accuracy is the ability to use low CR creatures all through-out the game, and it's built into the encounter building guidelines and design assumptions. You're also jumping to a wild conclusion that the longbow archer and picking high AC targets and the SS fighter is not. Now you're just trying to realign reality to match your incorrect expectations. [/QUOTE]
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