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General Tabletop Discussion
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Current take on GWM/SS
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<blockquote data-quote="spinozajack" data-source="post: 6642775" data-attributes="member: 6794198"><p>Did your GWM calculations use a polearm?</p><p></p><p>All this DPR calculation stuff assume GWM vs SS + CE, but doesn't compare GWM + PM which is the "duh" combination here. D10 weapon with threatening reach combined with GWM on each attack? Plus all the extra attacks from crits and kills from GWM that the base greatsword guy wouldn't get because he doesn't have reach? Plus, not to mention, the GWM + PM guy can choose either +1 AC or GWF, and even if he sacrifices GWF bonus damage can still probably eke out a superior build with +1 AC, given that he controls the front line. I'm not saying it's not a good idea to have both characters, I just don't think SS is that great, except for the +2 to hit from archery style but if you play by the rules you will run out of bolts, at least in my game.</p><p></p><p>Good luck white rooming a polearm build. I can't take seriously any of these DPR calculations that don't at least try to estimate how many times GWM's +10 damage will be triggered, even if the player is playing optimally to run interference at the front line or at funnel points like tunnel entrances or corridors. Don't forget the front line fighter guy with a polearm can MC Barbarian for Reckless Attack and that puts his damage way ahead of the archery style's +2 to hit. What other to-hit bonuses are there? </p><p></p><p>Here I was arguing in favor of nerfing PM to remove the bonus attack and nerfing GWM to make it not work with reach weapons, but now I wonder if the designers knew all along they wanted two main, non-caster power builds in 5th edition.</p><p></p><p>It's just a shame that dual wielding is nowhere near viable compared to either the machine gun sharpshooter or the polearm choppy choppy ganker.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6642775, member: 6794198"] Did your GWM calculations use a polearm? All this DPR calculation stuff assume GWM vs SS + CE, but doesn't compare GWM + PM which is the "duh" combination here. D10 weapon with threatening reach combined with GWM on each attack? Plus all the extra attacks from crits and kills from GWM that the base greatsword guy wouldn't get because he doesn't have reach? Plus, not to mention, the GWM + PM guy can choose either +1 AC or GWF, and even if he sacrifices GWF bonus damage can still probably eke out a superior build with +1 AC, given that he controls the front line. I'm not saying it's not a good idea to have both characters, I just don't think SS is that great, except for the +2 to hit from archery style but if you play by the rules you will run out of bolts, at least in my game. Good luck white rooming a polearm build. I can't take seriously any of these DPR calculations that don't at least try to estimate how many times GWM's +10 damage will be triggered, even if the player is playing optimally to run interference at the front line or at funnel points like tunnel entrances or corridors. Don't forget the front line fighter guy with a polearm can MC Barbarian for Reckless Attack and that puts his damage way ahead of the archery style's +2 to hit. What other to-hit bonuses are there? Here I was arguing in favor of nerfing PM to remove the bonus attack and nerfing GWM to make it not work with reach weapons, but now I wonder if the designers knew all along they wanted two main, non-caster power builds in 5th edition. It's just a shame that dual wielding is nowhere near viable compared to either the machine gun sharpshooter or the polearm choppy choppy ganker. [/QUOTE]
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