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<blockquote data-quote="Celtavian" data-source="post: 6642867" data-attributes="member: 5834"><p>Your finally starting to realize why this is getting really annoying. I think I've done this song and dance in two, possibly three (maybe four), threads now. </p><p></p><p>The conclusions have been reached using actual game play and an analysis of the underlying psychology of when to use the feats. Pure white room math doesn't show the same results because it doesn't take into account many of the factors that cause the damage difference, many of them having to do with optimization by players using the feats in as intelligent a fashion as possible. Which from reading these threads happens a lot less than I thought. That's ok. Lots of different players enjoy RPGs for different reasons. Optimizing combat is merely one play-style that causes these feats to stand out more than others. From my perspective, I wish they wouldn't let any such feats into the game. I'm so burned out on these types of optimization options making it into the game forcing me to have modify encounters specifically to deal with them. I wish the game designers would look at something like Sharpshooter and say, "Hey, this feat does too much. We need to tone it down. Removes cover. Removes distance. Does extra damage. This is really going to cause a lot of headaches for DMs." It would make time playing these games easier.</p><p></p><p>It was similar in <em>Pathfinder</em>. So few people reached the higher levels, no one saw how overpowered Come and Get Me was as a DM. Or certain high level spell combinations. Or numerous other feat combinations that didn't come online until higher level. Debating in the open community was difficult because of the vastly different play-styles which caused people to experience the game differently.</p><p></p><p>These threads are often good for someone that wants to optimize. They learn some stuff like making a Barbarian/Fighter if you know you're probably going to get to high level is a hell of a good multiclass combination. Three attacks, barbarian rage with damage resistance against everything not psychic damage is a nasty combination.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6642867, member: 5834"] Your finally starting to realize why this is getting really annoying. I think I've done this song and dance in two, possibly three (maybe four), threads now. The conclusions have been reached using actual game play and an analysis of the underlying psychology of when to use the feats. Pure white room math doesn't show the same results because it doesn't take into account many of the factors that cause the damage difference, many of them having to do with optimization by players using the feats in as intelligent a fashion as possible. Which from reading these threads happens a lot less than I thought. That's ok. Lots of different players enjoy RPGs for different reasons. Optimizing combat is merely one play-style that causes these feats to stand out more than others. From my perspective, I wish they wouldn't let any such feats into the game. I'm so burned out on these types of optimization options making it into the game forcing me to have modify encounters specifically to deal with them. I wish the game designers would look at something like Sharpshooter and say, "Hey, this feat does too much. We need to tone it down. Removes cover. Removes distance. Does extra damage. This is really going to cause a lot of headaches for DMs." It would make time playing these games easier. It was similar in [I]Pathfinder[/I]. So few people reached the higher levels, no one saw how overpowered Come and Get Me was as a DM. Or certain high level spell combinations. Or numerous other feat combinations that didn't come online until higher level. Debating in the open community was difficult because of the vastly different play-styles which caused people to experience the game differently. These threads are often good for someone that wants to optimize. They learn some stuff like making a Barbarian/Fighter if you know you're probably going to get to high level is a hell of a good multiclass combination. Three attacks, barbarian rage with damage resistance against everything not psychic damage is a nasty combination. [/QUOTE]
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