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Current take on GWM/SS
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<blockquote data-quote="Celtavian" data-source="post: 6642892" data-attributes="member: 5834"><p>Crits should not affect either feat at all. They are static damage. They are not doubled on a crit.</p><p></p><p></p><p></p><p>Optimized use of the feats requires selection bias. That is when they are used.</p><p></p><p></p><p></p><p>All D&D fights last a few rounds. What are you looking for? A 100 different fights? You can't use a 100 rounds. D&D fights don't last that long.</p><p></p><p></p><p></p><p><em>bless</em> is a 1st level spell. You can cast it nearly every major battle at higher level. Now you're talking about encounter design specifically stop a tactic. I already do that. If you're designing encounters to stop a single spell or feat, what does that say about the spell?</p><p></p><p></p><p></p><p></p><p>A 3rd level spell to get rid of a 1st level spell? Who's going to win that race?</p><p></p><p></p><p></p><p>How does that help for Sharpshooter?</p><p></p><p></p><p></p><p>Sure. Everyone is supposed to be a Medieval Super Hero, not just the guys using those feats.</p><p></p><p></p><p></p><p></p><p>So when he needs a 15 to hit? That is pretty narrow, especially at higher level.</p><p></p><p></p><p></p><p>I'm finding that out. I'm starting to seriously wonder how many groups focus on making optimal choices. A group that didn't make optimal choices might not even take the feat. I had a player that thought 3E metamagic feats were stupid at one point until he saw them used by an optimizer.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6642892, member: 5834"] Crits should not affect either feat at all. They are static damage. They are not doubled on a crit. Optimized use of the feats requires selection bias. That is when they are used. All D&D fights last a few rounds. What are you looking for? A 100 different fights? You can't use a 100 rounds. D&D fights don't last that long. [I]bless[/I] is a 1st level spell. You can cast it nearly every major battle at higher level. Now you're talking about encounter design specifically stop a tactic. I already do that. If you're designing encounters to stop a single spell or feat, what does that say about the spell? A 3rd level spell to get rid of a 1st level spell? Who's going to win that race? How does that help for Sharpshooter? Sure. Everyone is supposed to be a Medieval Super Hero, not just the guys using those feats. So when he needs a 15 to hit? That is pretty narrow, especially at higher level. I'm finding that out. I'm starting to seriously wonder how many groups focus on making optimal choices. A group that didn't make optimal choices might not even take the feat. I had a player that thought 3E metamagic feats were stupid at one point until he saw them used by an optimizer. [/QUOTE]
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