Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Current take on GWM/SS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6642898" data-attributes="member: 5834"><p>Let's try to sum this up.</p><p></p><p>The Optimzer Group Argument</p><p></p><p>You lose no damage when not using the feats. You do the same as GWF or archer that doesn't use the feats. If the math shows it's bad to use them, don't. You should know the attack roll when it is bad to use either feat. You should not use them when that is the target roll to hit. When it is optimal to use them, use them. You should know the number when it is optimal to use either feat. By knowing your target numbers and using the feats when it is optimal, you'll end up doing the same damage as others in regular fights and doing far more when you use them skewing the damage in your favor.</p><p></p><p>Now if some GWF or archer doesn't take either feat, he doesn't have this option. So he will fall behind in damage even if he uses a weapon that makes Sharpshooter or GWF a smaller percentage of damage. You're only using the feats when it is optimal to do so. So it's always a positive. Not having the feats given your fighting style leaves you without the option of using them making you inferior to a character with them.</p><p></p><p>Other classes have no feat that allows them to spike damage. So they will never be able to increase damage in a similar fashion because the fighting style you chose or class does not have the option to do so. If you do not have the option, you cannot do it. Period. Thus the best you can do is equal the GWF or archer when he isn't using the feat. You never match his damage when they are using the feat. </p><p></p><p>If you don't have the option of boosting your damage, you can't match the damage of someone with the feats. Thus the person with the feats will always over time do more damage, a rather substantial amount when the conditions are optimal for use. Dave and I believe these conditions occur often under normal play circumstances. Thus the feats are must haves that overshadow other fighting options in the game.</p><p></p><p>The various other arguments against them being a problem:</p><p></p><p>1. Most groups don't work out the math to the point where they know the numbers for optimal use.</p><p></p><p>2. DMs can counter by making the numbers favor not using the feats.</p><p></p><p>3. Most groups don't focus on optimizing for these feats.</p><p></p><p>4. I don't care. Let the martials hammer with those feats.</p><p></p><p>That seems to be the various views in this discussion.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6642898, member: 5834"] Let's try to sum this up. The Optimzer Group Argument You lose no damage when not using the feats. You do the same as GWF or archer that doesn't use the feats. If the math shows it's bad to use them, don't. You should know the attack roll when it is bad to use either feat. You should not use them when that is the target roll to hit. When it is optimal to use them, use them. You should know the number when it is optimal to use either feat. By knowing your target numbers and using the feats when it is optimal, you'll end up doing the same damage as others in regular fights and doing far more when you use them skewing the damage in your favor. Now if some GWF or archer doesn't take either feat, he doesn't have this option. So he will fall behind in damage even if he uses a weapon that makes Sharpshooter or GWF a smaller percentage of damage. You're only using the feats when it is optimal to do so. So it's always a positive. Not having the feats given your fighting style leaves you without the option of using them making you inferior to a character with them. Other classes have no feat that allows them to spike damage. So they will never be able to increase damage in a similar fashion because the fighting style you chose or class does not have the option to do so. If you do not have the option, you cannot do it. Period. Thus the best you can do is equal the GWF or archer when he isn't using the feat. You never match his damage when they are using the feat. If you don't have the option of boosting your damage, you can't match the damage of someone with the feats. Thus the person with the feats will always over time do more damage, a rather substantial amount when the conditions are optimal for use. Dave and I believe these conditions occur often under normal play circumstances. Thus the feats are must haves that overshadow other fighting options in the game. The various other arguments against them being a problem: 1. Most groups don't work out the math to the point where they know the numbers for optimal use. 2. DMs can counter by making the numbers favor not using the feats. 3. Most groups don't focus on optimizing for these feats. 4. I don't care. Let the martials hammer with those feats. That seems to be the various views in this discussion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Current take on GWM/SS
Top