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<blockquote data-quote="aramis erak" data-source="post: 6642923" data-attributes="member: 6779310"><p>In my case, it has nothing to do with desire, and everything to do with "not there yet"...</p><p></p><p>Looking at my players in two states (I relocated temporarily - 2.5 mo - mid Adv. League Season), and ran a newbs table there. Plus I've got my home game.</p><p>1st level lasts 1-2 session</p><p>2nd level lasts 2-3 sessions</p><p>3rd level lasts 3-6 session</p><p>4th lasts 3-7 sessions. My home group has been 4th for 5 sessions - but they also keep a henchman, and I fell back on older editions: henchmen get half a share of XP, and a full share of treasure. And are (generally) controlled by one PC. My first AL table hit 5th right on schedule according to the benchmarks in HotDQ... </p><p></p><p>See, the thing is that combat slows down around 4th to 5th, because you need more monsters to challenge, as you've been using the up to CR4 monsters since level 1. It's not a bad design decision, but, IIRC, it was an intentional part of it. At 5th and up, you start seeing bigger monsters in the official stuff. (aside: What they haven't done is a good level 3-7 module...)</p><p></p><p>For my home group, they're taking on 2000xp fights... but splitting it 6 ways. My youngest (E) joined late, as did another player (J). Rest of party were 4/4/4/3</p><p></p><table style='width: 100%'><tr><td>Session</td><td>J</td><td>E</td><td>Total Party</td><td>RP, crazy villagers, tax day,</td></tr><tr><td>1</td><td>J joins, makes 2nd </td><td>not playing</td><td>4/4/4/3/2</td><td>Medusa and demimedusae (homebrew)</td></tr><tr><td>2</td><td>2</td><td>Joins </td><td>4/4/4/3-4/2/1</td><td>Lots of travel, minor encounters</td></tr><tr><td>3</td><td>3</td><td>2</td><td>4/4/4/4/2-3/1-2</td><td>Spectator, 15 Crawling Claws, 10 Skeletons</td></tr><tr><td>4</td><td>3</td><td>just a hair shy of 3</td><td>4.99/4.8/4/4/3.9/2-3</td><td>spectator, 11 skeletons (2 w/magic), 2 RP goals</td></tr></table></blockquote><p></p>
[QUOTE="aramis erak, post: 6642923, member: 6779310"] In my case, it has nothing to do with desire, and everything to do with "not there yet"... Looking at my players in two states (I relocated temporarily - 2.5 mo - mid Adv. League Season), and ran a newbs table there. Plus I've got my home game. 1st level lasts 1-2 session 2nd level lasts 2-3 sessions 3rd level lasts 3-6 session 4th lasts 3-7 sessions. My home group has been 4th for 5 sessions - but they also keep a henchman, and I fell back on older editions: henchmen get half a share of XP, and a full share of treasure. And are (generally) controlled by one PC. My first AL table hit 5th right on schedule according to the benchmarks in HotDQ... See, the thing is that combat slows down around 4th to 5th, because you need more monsters to challenge, as you've been using the up to CR4 monsters since level 1. It's not a bad design decision, but, IIRC, it was an intentional part of it. At 5th and up, you start seeing bigger monsters in the official stuff. (aside: What they haven't done is a good level 3-7 module...) For my home group, they're taking on 2000xp fights... but splitting it 6 ways. My youngest (E) joined late, as did another player (J). Rest of party were 4/4/4/3 [table][tr][td]Session[/td][td]J[/td][td]E[/td][td]Total Party[/td][td]RP, crazy villagers, tax day,[/td][/tr] [tr][td]1[/td][td]J joins, makes 2nd [/td][td]not playing[/td][td]4/4/4/3/2[/td][td]Medusa and demimedusae (homebrew)[/td][/tr] [tr][td]2[/td][td]2[/td][td]Joins [/td][td]4/4/4/3-4/2/1[/td][td]Lots of travel, minor encounters[/td][/tr] [tr][td]3[/td][td]3[/td][td]2[/td][td]4/4/4/4/2-3/1-2[/td][td]Spectator, 15 Crawling Claws, 10 Skeletons[/td][/tr] [tr][td]4[/td][td]3[/td][td]just a hair shy of 3[/td][td]4.99/4.8/4/4/3.9/2-3[/td][td]spectator, 11 skeletons (2 w/magic), 2 RP goals[/td][/tr][/table] [/QUOTE]
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