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Current take on GWM/SS
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<blockquote data-quote="KarinsDad" data-source="post: 6643107" data-attributes="member: 2011"><p>I think that almost every single player does this though. There is nothing special about "optimizing players". It's nearly all players.</p><p></p><p>It is the rare player that plays a Fighter, using a dagger. Why? Because daggers are very subotimal. So nearly every player of a melee PC tends to pick their own weapon of choice (usually one of the best in category) and constantly use it. They vary little, at least IME. In our game, some of the players are carrying additional bludgeoning weapons because they are convinced that skeletons have slashing resistance. Other than that, they use the same weapon until a better one comes along.</p><p></p><p>This is not too dissimilar to a MMO, but it does indicate that players will use the same tactics: swing weapon. Swing this specific weapon.</p><p></p><p>The feat is no different. Use best feat. Use best feat again.</p><p></p><p>If there were a D20 melee weapon in the game system, players would use that instead of a Greatsword.</p><p></p><p>So yes, the real issue is the feat, not the players. Nearly all players do this. Making the feat a must have feat because it is too powerful is no different than creating a new D20 weapon. Almost everyone would take it, not just the optimizing PCs.</p><p></p><p></p><p>Granted, there is always a once in a blue moon player here or there that is a bit of a "counter optimizer". He goes out of his way to use the weakest weapon in the game, or to open a door in the middle of a combat so that the party can fight two fights at once, or whatever. His might do this to be contrary, or he might do it to "roleplay his PC in a specific way". But for such a player, the mega-feat doesn't matter anyway.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6643107, member: 2011"] I think that almost every single player does this though. There is nothing special about "optimizing players". It's nearly all players. It is the rare player that plays a Fighter, using a dagger. Why? Because daggers are very subotimal. So nearly every player of a melee PC tends to pick their own weapon of choice (usually one of the best in category) and constantly use it. They vary little, at least IME. In our game, some of the players are carrying additional bludgeoning weapons because they are convinced that skeletons have slashing resistance. Other than that, they use the same weapon until a better one comes along. This is not too dissimilar to a MMO, but it does indicate that players will use the same tactics: swing weapon. Swing this specific weapon. The feat is no different. Use best feat. Use best feat again. If there were a D20 melee weapon in the game system, players would use that instead of a Greatsword. So yes, the real issue is the feat, not the players. Nearly all players do this. Making the feat a must have feat because it is too powerful is no different than creating a new D20 weapon. Almost everyone would take it, not just the optimizing PCs. Granted, there is always a once in a blue moon player here or there that is a bit of a "counter optimizer". He goes out of his way to use the weakest weapon in the game, or to open a door in the middle of a combat so that the party can fight two fights at once, or whatever. His might do this to be contrary, or he might do it to "roleplay his PC in a specific way". But for such a player, the mega-feat doesn't matter anyway. [/QUOTE]
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