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<blockquote data-quote="iserith" data-source="post: 6643194" data-attributes="member: 97077"><p>The designers can't control your players. What we can do as DMs is seek consensus on the goals of play the designers set forth (Basic Rules, page 2) and how to achieve them as a group. Achieving the goals of play is how one "wins" at D&D. If you're making optimal choices that fail to help the group achieve the goals of play because your CoDzilla character is frustrating everyone else, then you just caused the group to "lose" at D&D. Your choices, not the feat, is to blame.</p><p></p><p>To be clear, I'm not trying to "sell" you on anything. I have no stake in your game. But I am bringing up things that I think are worth addressing and are often overlooked when it comes to these sorts of issues at the table.</p></blockquote><p></p>
[QUOTE="iserith, post: 6643194, member: 97077"] The designers can't control your players. What we can do as DMs is seek consensus on the goals of play the designers set forth (Basic Rules, page 2) and how to achieve them as a group. Achieving the goals of play is how one "wins" at D&D. If you're making optimal choices that fail to help the group achieve the goals of play because your CoDzilla character is frustrating everyone else, then you just caused the group to "lose" at D&D. Your choices, not the feat, is to blame. To be clear, I'm not trying to "sell" you on anything. I have no stake in your game. But I am bringing up things that I think are worth addressing and are often overlooked when it comes to these sorts of issues at the table. [/QUOTE]
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