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<blockquote data-quote="KarinsDad" data-source="post: 6643342" data-attributes="member: 2011"><p>There are no "best choices" in a cooperative game about storytelling with the goals of play stated in the Basic Rules. None. Zero. Zip. Zilch. Nada. There are only the choices made by the players and the DM. There might be better or worse choices, but who cares?</p><p></p><p>It doesn't matter what the players decide. If they do something way out in left field, there might be consequences by the other players (typically via their PCs, but for seriously egregious behavior, the players themselves might show one player to the door) and/or the DM (typically via NPCs and/or environment).</p><p></p><p></p><p>Our disconnect appears to be one of a player making a PC choice that results in other players having less fun. Does that even exist a lot in games? Yes, occasionally, one group of players wants to do one thing and another group wants to do something else and the group has to decide what thing and some players get outvoted or out logic-ked or whatever, but that's just life in a cooperative endeavor.</p><p></p><p>But, we are not talking about that. We are talking about an apparently overpowered feat. Your opinion is that if it becomes an issue at the table, the player should reign its use in. My opinion is that if it becomes an issue at the table, the DM should reign its use in.</p><p></p><p>I find it silly to think that players should be self policing and expected to conform to some standard of group fun where some group majority dictates how the one player plays and has fun. If there is an issue, the DM should step in. That's part of his job. The concept of politically correct gaming behavior is very strange to me. People are people. They will act as they will based on group dynamics and individual personalities. I stopped telling players a long time ago that they were having BadWrongFun.</p><p></p><p>Some DMs do think, however, that their idea of a fun game is the right one. Personally, I think my idea of a fun game as DM is the right one. It's the one where I balance out overpowered game elements that I think the game designers just went "oops" on. As DMs, we all modify our games to get the best game possible. I don't think it is the responsibility of the players, though, to have to think about their decisions in the light of "what should I do to make the most fun for the table". They will have fun regardless of their PC decisions. Seriously. It just happens.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6643342, member: 2011"] There are no "best choices" in a cooperative game about storytelling with the goals of play stated in the Basic Rules. None. Zero. Zip. Zilch. Nada. There are only the choices made by the players and the DM. There might be better or worse choices, but who cares? It doesn't matter what the players decide. If they do something way out in left field, there might be consequences by the other players (typically via their PCs, but for seriously egregious behavior, the players themselves might show one player to the door) and/or the DM (typically via NPCs and/or environment). Our disconnect appears to be one of a player making a PC choice that results in other players having less fun. Does that even exist a lot in games? Yes, occasionally, one group of players wants to do one thing and another group wants to do something else and the group has to decide what thing and some players get outvoted or out logic-ked or whatever, but that's just life in a cooperative endeavor. But, we are not talking about that. We are talking about an apparently overpowered feat. Your opinion is that if it becomes an issue at the table, the player should reign its use in. My opinion is that if it becomes an issue at the table, the DM should reign its use in. I find it silly to think that players should be self policing and expected to conform to some standard of group fun where some group majority dictates how the one player plays and has fun. If there is an issue, the DM should step in. That's part of his job. The concept of politically correct gaming behavior is very strange to me. People are people. They will act as they will based on group dynamics and individual personalities. I stopped telling players a long time ago that they were having BadWrongFun. Some DMs do think, however, that their idea of a fun game is the right one. Personally, I think my idea of a fun game as DM is the right one. It's the one where I balance out overpowered game elements that I think the game designers just went "oops" on. As DMs, we all modify our games to get the best game possible. I don't think it is the responsibility of the players, though, to have to think about their decisions in the light of "what should I do to make the most fun for the table". They will have fun regardless of their PC decisions. Seriously. It just happens. [/QUOTE]
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