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<blockquote data-quote="iserith" data-source="post: 6643348" data-attributes="member: 97077"><p>The best choices are those that lead to everyone having a good time and to the creation of an exciting, memorable story. That is, if one cleaves to the "win" conditions the Basic Rules set forth. Therefore, if I make choices that causes someone else to <em>not</em> have a good time or that create a <em>boring</em>, <em>forgettable</em> story, I am jeopardizing the group's ability to achieve the goals of play. Sometimes, the optimal choice is the best choice for achieving the goals of play. In other cases, it is not. Therefore, a player that makes choices with the goals of play in mind knows when to make the optimal choice and when to do something else. As a result, they self-police when it comes to the feats under discussion.</p><p></p><p></p><p></p><p>As much as I personally find it funny to see posters link societal ills and "political correctness" with the simple notion that maybe it's helpful to give a thought to other people's fun at the table when making choices during play, I wouldn't want to provoke you into further thread-derailing rants about "the kids these days." So I'll leave off by saying that I am not saying my idea of a fun game is the right one. I'm simply raising a point to consider when deciding if the problem lay with the player or the game so that the solution becomes more readily apparent. I think I've made my point as to which one I think that is and needn't belabor the point further.</p></blockquote><p></p>
[QUOTE="iserith, post: 6643348, member: 97077"] The best choices are those that lead to everyone having a good time and to the creation of an exciting, memorable story. That is, if one cleaves to the "win" conditions the Basic Rules set forth. Therefore, if I make choices that causes someone else to [I]not[/I] have a good time or that create a [I]boring[/I], [I]forgettable[/I] story, I am jeopardizing the group's ability to achieve the goals of play. Sometimes, the optimal choice is the best choice for achieving the goals of play. In other cases, it is not. Therefore, a player that makes choices with the goals of play in mind knows when to make the optimal choice and when to do something else. As a result, they self-police when it comes to the feats under discussion. As much as I personally find it funny to see posters link societal ills and "political correctness" with the simple notion that maybe it's helpful to give a thought to other people's fun at the table when making choices during play, I wouldn't want to provoke you into further thread-derailing rants about "the kids these days." So I'll leave off by saying that I am not saying my idea of a fun game is the right one. I'm simply raising a point to consider when deciding if the problem lay with the player or the game so that the solution becomes more readily apparent. I think I've made my point as to which one I think that is and needn't belabor the point further. [/QUOTE]
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